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path: root/OpenSim.RegionServer/world/World.PacketHandlers.cs (unfollow)
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2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-257/+0
the Grid servers can be a separate solution to the region server.
2007-05-24* Reduced effect of terraforming brushes by 1000%.Adam Frisby1-4/+4
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering. * Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
2007-05-22More refactoring.MW1-0/+14
2007-05-21More work on adding Events to ClientView (and registering to handle those ↵MW1-36/+62
events in Avatar and World)
2007-05-21Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW1-40/+16
, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
2007-05-17More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW1-0/+1
class a bit and added a WorldBase class (that World now inherits from)
2007-05-16* here goes nothing...lbsa711-1/+1
2007-05-16* removed unused new-login.datlbsa711-14/+25
* cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
2007-05-16started to refactor startup code and to move udp server code out to its own ↵MW1-0/+0
class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
2007-05-13Changed to slightly better textures for the map: a blue one for the sea and ↵MW1-1/+1
one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
2007-05-13Added very basic support for maps (likely to only work in sandbox mode due ↵MW1-4/+26
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-1293 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby1-1/+1
more, 94 warnings in the compiler...
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-3/+28
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Small clean up of files and directoriesMW1-1/+1
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-22/+4
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW1-0/+200
Split World class into two partial classes