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called Primitive2 and not used, but once it is complete then it will replace the old version.
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
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World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
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