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path: root/OpenSim.RegionServer/world/Avatar.cs (follow)
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* * Extended Script API with GetRandomAvatarlbsa712007-04-031-22/+3
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-301-1/+1
| | | | only a very basic brush algorithm (and can't change the brushes size)
* RIP OpenSimRoot. (removed)MW2007-03-281-9/+45
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-15/+24
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-24/+15
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-15/+24
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* preparing to add full clothes/body part support. MW2007-03-261-14/+47
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* Added Fly animationMW2007-03-231-4/+21
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* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-231-185/+59
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵gareth2007-03-231-1/+1
| | | | walking is very "doh!")
* Added initial (buggy) support for animationsgareth2007-03-231-4/+34
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* Added LoadAnims()gareth2007-03-231-2/+151
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* brought zircon branch into trunkgareth2007-03-221-0/+501