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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-41/+58
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+1
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* (no commit message)MW2007-03-261-1/+1
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* preparing to add full clothes/body part support. MW2007-03-261-3/+11
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* Added a very very very basic Web front end for admin use - ready to be used ↵MW2007-03-261-3/+15
| | | | in sandbox mode for adding new accounts.
* Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW2007-03-251-8/+8
| | | | uploaded texture on it is moved.
* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-13/+48
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* Applying Randomskk's patchesAdam Frisby2007-03-241-0/+4
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* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-231-5/+2
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* brought zircon branch into trunkgareth2007-03-221-0/+621