| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
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* Added 'rescale' command for normalising a terrain between two values
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* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
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config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
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Fixed bug with <0,0> co-ordinates on sim crossing
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be fixed soon)
Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically
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Misc bugfixes
Child agents!!!!!!
General sexy stuff
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* Now dumping default value in config.
*
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* Added a 'param' param to the RestMethod
* Added RestHandlerEntry to store more info about the 'rest' handler
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scripting Engines.
Added the work in progress JVM scripting engine.
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Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
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Added empty POST for /sims in REST on gridserver
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Can login but no config data sent/updated yet
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OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
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configuration method, so that it is easier to load configuration data from a ogs server
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same database as in world prims are stored.
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Very much a work in progress and likely to be a number of bugs.
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during debugging.
First such feature is that you can see a list of any connected clients inventory.
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* Made /Admin use RestMethod
* HttpServer is now a mini-webapp-server yay!
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* Removed some comments
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So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
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mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
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front end to one.
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show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
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* Prebuild exe is now built in /bin dir
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should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
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