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2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'rescale' command for normalising a terrain between two values
2007-04-20Console:Adam Frisby1-3/+75
* Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
2007-04-17Yet another command line option (really need to get all these moved into a ↵MW1-1/+9
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW1-26/+33
2007-04-17Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth1-0/+20
Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth1-8/+15
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-15Started to fix sandbox modeMW1-59/+72
2007-04-15unbroke sandbox modegareth1-2/+2
2007-04-15W00t! multiple sims!gareth1-5/+56
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa711-8/+8
* Now dumping default value in config. *
2007-04-11* Started on converting UserHTTPServer to BaseHttpServerlbsa711-1/+1
* Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-1/+1
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11Added POST handler for /sims/ in the grid servergareth1-1/+0
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11* nant building againlbsa711-1/+1
2007-04-10Fixed "teh bug"gareth1-0/+1
2007-04-07Documentation!Adam Frisby1-0/+20
2007-04-06Now back to compiling, just no terrain generation at the momentMW1-1/+1
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-1/+1
2007-04-04more work on Primitive2MW1-3/+4
2007-04-04no SimUUID in OpenSimMaingareth1-3/+1
2007-04-04Added SimUUIDgareth1-14/+4
Added empty POST for /sims in REST on gridserver
2007-04-03Finished initial sim<>Grid login (kinda)gareth1-1/+2
Can login but no config data sent/updated yet
2007-04-03Temporary fix for the object taking bugMW1-17/+13
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW1-17/+42
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW1-0/+1
configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02Added /simstatus REST handlergareth1-0/+5
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-2/+4
same database as in world prims are stored.
2007-04-01More refactoringMW1-51/+26
2007-04-01More cleaning up of SimClient and packet handlingMW1-7/+9
2007-04-01Moved more packet types to handlersMW1-0/+25
2007-04-01More work on adding Packets handlers and tested the first handler. MW1-0/+7
2007-03-31Added Packet handlers to SimClient MW1-0/+1
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW1-0/+2
Very much a work in progress and likely to be a number of bugs.
2007-03-30Started to add a few features to the web front end that should be useful ↵MW1-1/+1
during debugging. First such feature is that you can see a list of any connected clients inventory.
2007-03-29* RestMethod now uses same pattern as XmlRpcMethodlbsa711-1/+2
* Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
2007-03-29* Tried to make the sandbox/useraccount sim setup a bit simplerlbsa711-26/+25
* Removed some comments
2007-03-29Added lbsa71's http server changes. MW1-23/+63
So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-28After hours of searching for a bug, it works - User accounts in sandbox ↵MW1-3/+19
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28RIP OpenSimRoot. (removed)MW1-45/+54
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-28* worked a little bit more on straigthening the startup procedure outlbsa711-25/+53
2007-03-27* revert the revert - begin the beguinelbsa711-4/+4
2007-03-27* Reverting todays work. It was worth a try.lbsa711-4/+4
2007-03-27* Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa711-2/+2
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-2/+2
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27Added REST-handler interface for the http server and changed the Admin Web ↵MW1-0/+1
front end to one.
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-1/+52
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-24* Added separate exe projectlbsa711-70/+2
* Prebuild exe is now built in /bin dir
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW1-2/+0
should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23Added LoadAnims()gareth1-0/+2