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* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-031-0/+2
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-031-0/+1
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* * Script prototypelbsa712007-04-031-0/+3
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-0/+2
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-69/+69
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Added new REST protocol (partially complete)gareth2007-04-021-69/+69
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* More refactoringMW2007-04-011-0/+1
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* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-291-2/+0
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* Added lbsa71's http server changes. MW2007-03-291-3/+0
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-1/+0
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-281-1/+2
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-3/+4
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-4/+3
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* * vaseline + duct-tape.lbsa712007-03-271-1/+1
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-4/+4
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-1/+2
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-271-0/+2
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-69/+70
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-69/+69
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* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-69/+69
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-69/+69
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* * fixed buildfileslbsa712007-03-261-69/+69
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* Added -ode parametergareth2007-03-261-69/+69
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* (no commit message)MW2007-03-251-4/+4
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* (no commit message)MW2007-03-251-68/+69
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* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-68/+68
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* * Added separate exe projectlbsa712007-03-241-0/+68
* Prebuild exe is now built in /bin dir