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2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-82/+83
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11Added POST handler for /sims/ in the grid servergareth1-82/+82
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11* built binaries, pdb's and user files should not be under version control.lbsa711-82/+82
* updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
2007-04-10Fixed "teh bug"gareth1-81/+82
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW1-0/+1
Split World class into two partial classes
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW1-0/+2
to work on)
2007-04-04* Added Primitive2 to vs2005 solution (again)lbsa711-0/+1
2007-04-04* Added Primitive2 to vs2005 solutionlbsa711-77/+77
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-03Finished initial sim<>Grid login (kinda)gareth1-77/+77
Can login but no config data sent/updated yet
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ↵lbsa711-0/+2
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03* Extended Script API with GetRandomAvatarlbsa711-0/+1
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03* Script prototypelbsa711-0/+3
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW1-0/+2
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW1-69/+69
configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02Added new REST protocol (partially complete)gareth1-69/+69
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-04-01More refactoringMW1-0/+1
2007-03-29* Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa711-2/+0
2007-03-29Added lbsa71's http server changes. MW1-3/+0
So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-28After hours of searching for a bug, it works - User accounts in sandbox ↵MW1-1/+0
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28RIP OpenSimRoot. (removed)MW1-1/+2
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27* revert the revert - begin the beguinelbsa711-3/+4
2007-03-27* Reverting todays work. It was worth a try.lbsa711-4/+3
2007-03-27* vaseline + duct-tape.lbsa711-1/+1
2007-03-27* Fixed yet another project ref fuck-up in Prebuild.lbsa711-4/+4
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-1/+2
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27Added REST-handler interface for the http server and changed the Admin Web ↵MW1-0/+2
front end to one.
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-69/+70
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-27ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth1-69/+69
2007-03-26* Added Prebuild exe (just delete the old one)lbsa711-69/+69
* Reverted faulty build files
2007-03-26Fresh prebuild + nant setsgareth1-69/+69
2007-03-26* fixed buildfileslbsa711-69/+69
2007-03-26Added -ode parametergareth1-69/+69
Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-25(no commit message)MW1-4/+4
2007-03-25(no commit message)MW1-68/+69
2007-03-24Brought in the OGS user server into the main trunk (in a rather messy way)gareth1-68/+68
2007-03-24* Added separate exe projectlbsa711-5/+5
* Prebuild exe is now built in /bin dir
2007-03-23Fixed the nant build fileMW1-0/+1
2007-03-22* Fixed so name of exe is OpenSim.exelbsa711-2/+2
2007-03-22brought zircon branch into trunkgareth1-0/+67