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path: root/OpenSim.RegionServer/OpenSim.RegionServer.csproj (unfollow)
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2007-03-28RIP OpenSimRoot. (removed)MW1-22/+28
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27* revert the revert - begin the beguinelbsa711-33/+35
2007-03-27* Reverting todays work. It was worth a try.lbsa711-35/+33
2007-03-27* vaseline + duct-tape.lbsa711-5/+5
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-6/+12
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-4/+4
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-31/+27
2007-03-27Added REST-handler interface for the http server and changed the Admin Web ↵MW1-17/+27
front end to one.
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-4/+7
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26* fixed buildfileslbsa711-4/+4
2007-03-25* Hopefully it builds again...lbsa711-29/+24
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-17/+25
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24* Added separate exe projectlbsa711-30/+36
* Prebuild exe is now built in /bin dir
2007-03-23Fixed VS solution fileMW1-14/+20
2007-03-22* Fixed so vs solution builds REgionServer as OpenSim.exelbsa711-2/+1
2007-03-22brought zircon branch into trunkgareth1-0/+169