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2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-0/+6
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Small clean up of files and directoriesMW1-15/+0
2007-04-11Renamed the Servers directory to OpenSim.ServersMW1-1/+1
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-0/+3
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11* built binaries, pdb's and user files should not be under version control.lbsa711-30/+25
* updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-19/+30
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW1-0/+3
Split World class into two partial classes
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW1-0/+6
to work on)
2007-04-04* Added Primitive2 to vs2005 solution (again)lbsa711-0/+3
2007-04-04* Added Primitive2 to vs2005 solutionlbsa711-28/+19
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW1-19/+28
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ↵lbsa711-0/+6
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03* Extended Script API with GetRandomAvatarlbsa711-0/+3
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03* Script prototypelbsa711-0/+9
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW1-0/+9
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-186/+186
same database as in world prims are stored.
2007-04-02Added OpenUser.Config projectgareth1-186/+186
2007-04-02Fixed VS2005 solution/project filesMW1-186/+186
2007-04-02Added new REST protocol (partially complete)gareth1-192/+186
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-04-01More refactoringMW1-18/+27
2007-03-29* Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa711-6/+0
2007-03-29* Naaw, -realphysx is too much to asklbsa711-33/+25
* Genning proj Guids from name hash, for great justice
2007-03-29Added lbsa71's http server changes. MW1-7/+0
So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-28RIP OpenSimRoot. (removed)MW1-22/+28
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27* revert the revert - begin the beguinelbsa711-33/+35
2007-03-27* Reverting todays work. It was worth a try.lbsa711-35/+33
2007-03-27* vaseline + duct-tape.lbsa711-5/+5
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-6/+12
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-4/+4
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-31/+27
2007-03-27Added REST-handler interface for the http server and changed the Admin Web ↵MW1-17/+27
front end to one.
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-4/+7
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26* fixed buildfileslbsa711-4/+4
2007-03-25* Hopefully it builds again...lbsa711-29/+24
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-17/+25
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24* Added separate exe projectlbsa711-30/+36
* Prebuild exe is now built in /bin dir
2007-03-23Fixed VS solution fileMW1-14/+20
2007-03-22* Fixed so vs solution builds REgionServer as OpenSim.exelbsa711-2/+1
2007-03-22brought zircon branch into trunkgareth1-0/+169