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path: root/OpenSim.RegionServer/Assets/InventoryCache.cs (follow)
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* Small clean up of files and directoriesMW2007-04-251-3/+3
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-0/+20
| | | | | Very much a work in progress and likely to be a number of bugs.
* When you change the name of a inventory item, it should no longer revert ↵MW2007-03-291-2/+18
| | | | after a logout / login
* Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2007-03-291-0/+13
| | | | Sandbox accounts)
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-4/+23
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* Added a very very very basic Web front end for admin use - ready to be used ↵MW2007-03-261-0/+10
| | | | in sandbox mode for adding new accounts.
* Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW2007-03-251-3/+3
| | | | uploaded texture on it is moved.
* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-2/+25
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-231-0/+36
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* brought zircon branch into trunkgareth2007-03-221-0/+199