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path: root/OpenSim.Physics/OdePlugin/OdePlugin.cs (unfollow)
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2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa711-1/+1
* Now dumping default value in config. *
2007-04-06Now back to compiling, just no terrain generation at the momentMW1-1/+1
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-1/+1
2007-03-30Done some fixes to the ODE plugin, but its still not working correctly, ↵MW1-379/+409
believe that the terrain is rotated /placed wrongly.
2007-03-28RIP OpenSimRoot. (removed)MW1-0/+5
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27Heightfield needs fixing, or i'll re-implement it (probably actually the ↵gareth1-2/+2
collisions stuff i'm not doing right) Why am I using SVN logs to talk? It's bedtime.......
2007-03-27ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth1-20/+50
2007-03-27Movement?gareth1-5/+6
2007-03-27ZOMG! CAPSULES AS BOUNDING VOLUMES!gareth1-7/+12
2007-03-26Added -ode parametergareth1-0/+1
Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26Added height field building to ODE plugingareth1-2/+20
2007-03-25Added skeleton ODE plugingareth1-105/+40
2007-03-22brought zircon branch into trunkgareth1-4/+65
2007-03-10A PhysX physics plugin (that actually uses physX now but currently only ↵MW1-0/+361
works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll