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2007-04-02Moved grid configuration to Db4o databasegareth2-0/+4
2007-04-02Copied OpenSim.Config ready to port for grid servergareth1-0/+64
2007-04-02Added sim check timergareth1-0/+1
2007-04-02Added new REST protocol (partially complete)gareth2-217/+217
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW2-1/+141
Very much a work in progress and likely to be a number of bugs.
2007-03-31Add back ParseXMLRPC() to UserProfileManager MW1-0/+16
2007-03-31* cleared some unused code awaylbsa711-182/+0
2007-03-29When you change the name of a inventory item, it should no longer revert ↵MW1-1/+16
after a logout / login
2007-03-29* Naaw, -realphysx is too much to asklbsa711-1/+1
* Genning proj Guids from name hash, for great justice
2007-03-29Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2-1/+4
Sandbox accounts)
2007-03-29Added lbsa71's http server changes. MW1-140/+329
So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-28Fixed name quotes bugMW1-2/+2
2007-03-28After hours of searching for a bug, it works - User accounts in sandbox ↵MW5-8/+71
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-27Who dropped my child_agent flag? It returnsgareth1-0/+1
2007-03-27* revert the revert - begin the beguinelbsa711-1/+1
2007-03-27* Reverting todays work. It was worth a try.lbsa711-1/+1
2007-03-27* vaseline + duct-tape.lbsa711-1/+1
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-1/+1
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-1/+1
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-1/+1
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712-64/+64
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-27ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth1-63/+63
2007-03-26Added a very very very basic Web front end for admin use - ready to be used ↵MW1-1/+1
in sandbox mode for adding new accounts.
2007-03-26* Added Prebuild exe (just delete the old one)lbsa711-63/+63
* Reverted faulty build files
2007-03-26Fresh prebuild + nant setsgareth1-63/+63
2007-03-26* fixed buildfileslbsa712-64/+64
2007-03-26Added -ode parametergareth1-63/+63
Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-25* Hopefully it builds again...lbsa711-21/+16
2007-03-25(no commit message)MW1-2/+2
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW4-82/+113
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24Brought in the OGS user server into the main trunk (in a rather messy way)gareth1-63/+63
2007-03-24* Added separate exe projectlbsa712-3/+3
* Prebuild exe is now built in /bin dir
2007-03-23* whoops - missing project...lbsa711-1/+1
2007-03-23* Hopefully got vs2005 target to gen refs correctlylbsa711-6/+9
2007-03-22brought zircon branch into trunkgareth25-0/+1503