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2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-63/+63
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-27ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth1-63/+63
2007-03-26* Added Prebuild exe (just delete the old one)lbsa711-63/+63
* Reverted faulty build files
2007-03-26Fresh prebuild + nant setsgareth1-63/+63
2007-03-26* fixed buildfileslbsa711-63/+63
2007-03-26Added -ode parametergareth1-63/+63
Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-25(no commit message)MW1-2/+2
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-63/+63
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24Brought in the OGS user server into the main trunk (in a rather messy way)gareth1-63/+63
2007-03-24* Added separate exe projectlbsa711-2/+2
* Prebuild exe is now built in /bin dir
2007-03-22brought zircon branch into trunkgareth1-0/+63