Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Introduced BaseHttpServer (doing nothing at the moment) | lbsa71 | 2007-03-27 | 1 | -1/+1 |
| | | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. | ||||
* | * Prebuild breaks nant build if project is empty. Quick fix : add dummy file | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Enabled the OpenSim.Servers project | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 1 | -1/+1 |
| | | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) | ||||
* | * fixed buildfiles | lbsa71 | 2007-03-26 | 1 | -1/+1 |
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* | * Hopefully it builds again... | lbsa71 | 2007-03-25 | 1 | -21/+16 |
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* | You want large textures, you shall have! - Xfer system now working for large ↵ | MW | 2007-03-25 | 1 | -15/+20 |
| | | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs | ||||
* | * Added separate exe project | lbsa71 | 2007-03-24 | 1 | -1/+1 |
| | | | | | * Prebuild exe is now built in /bin dir | ||||
* | * whoops - missing project... | lbsa71 | 2007-03-23 | 1 | -1/+1 |
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* | * Hopefully got vs2005 target to gen refs correctly | lbsa71 | 2007-03-23 | 1 | -6/+9 |
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* | brought zircon branch into trunk | gareth | 2007-03-22 | 1 | -0/+151 |