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2007-03-29* Naaw, -realphysx is too much to asklbsa711-1/+1
* Genning proj Guids from name hash, for great justice
2007-03-27* revert the revert - begin the beguinelbsa711-1/+1
2007-03-27* Reverting todays work. It was worth a try.lbsa711-1/+1
2007-03-27* vaseline + duct-tape.lbsa711-1/+1
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-1/+1
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-1/+1
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-1/+1
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-1/+1
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26* fixed buildfileslbsa711-1/+1
2007-03-25* Hopefully it builds again...lbsa711-21/+16
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-15/+20
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24* Added separate exe projectlbsa711-1/+1
* Prebuild exe is now built in /bin dir
2007-03-23* whoops - missing project...lbsa711-1/+1
2007-03-23* Hopefully got vs2005 target to gen refs correctlylbsa711-6/+9
2007-03-22brought zircon branch into trunkgareth1-0/+151