| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
very basic skeleton
First commit since we lost JesseMalt - Dedicated to their memory
|
|
|
|
|
|
|
| |
scripting Engines.
Added the work in progress JVM scripting engine.
|
|
|
|
|
|
|
|
|
| |
Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
|
|
|
|
|
|
|
| |
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
|
| |
|
|
|
|
|
| |
* Apparently, Prebuild thinks DEBUG should be in there.
|
|
|
|
|
|
|
| |
Can login but no config data sent/updated yet
|
|
|
|
| |
configuration method, so that it is easier to load configuration data from a ogs server
|
|
|
|
|
|
|
|
| |
Made sim profiles load from DB
Updated build files for grid server
Added sim login
|
|
|
|
|
|
|
|
|
|
|
|
| |
show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
|
| |
|
|
|
|
|
| |
* Reverted faulty build files
|
| |
|
| |
|
|
|
|
|
|
|
| |
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
|
| |
|
| |
|
|
|