| Commit message (Collapse) | Author | Age | Files | Lines |
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a few more classes for CAPS LLSD types.
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Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt).
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture to TextureEntry.
most likely a few other small changes.
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MapLayer requests are handled by CAPS.
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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* Rebuilt project files
* ignored some bins
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*Removed Avatar.Client.cs (unused)
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*Updated prebuild.xml
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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(likely this test version will morph into the sandbox version)
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