| Commit message (Collapse) | Author | Age | Files | Lines |
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RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers
*Fixed a filename typo
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NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
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about land box)
*Added the rest of the member variables relating to parcels in the ParcelData class
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*Adding every .build and .csproj to get ccnet working (hopefully)
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*Added parcel join support
*Made parcel saving and loading much more efficient
*Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server)
*Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
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*Added support for Subdivision (use master avatar to login to try out)
*Added Parcel Border support
*Enabled user account storage, but only when a new account is created
Bug Fixes:
*Fixed crash on startup while in sandbox when "Setting up master avatar"
*Fixed most core functions in ParcelManager and Parcel that where broken
*Fixed Parcel saving to database
Known Issues:
*Dividing parcel fails in viewer (gives an error about needing 2 parcels)
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* Converted to new console interfaces
* Fixed other minor issues which somehow snuck in
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*Added Parcel Backup Support for DB4. Other storages currently do not save
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
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Added some more prompts and stuff to ServiceManager
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* Enabled fastmode by default on world map requests (ordinary mode is just too slow)
* Reset some params involving agent appearance
* Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
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* deleted all those *.user - ignore them next time!
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should now be okay. Now onto the Grid servers...
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