| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
currently unused and would need rewriting when we do get .net remoting added.
Fixed compile error that happened due to the deleting of ClientView.Grid.
|
| |
|
|
|
|
|
| |
*Removed Avatar.Client.cs (unused)
|
|
|
|
|
| |
*Updated prebuild.xml
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
|
| |
|
|
|
|
|
|
|
|
| |
classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
|
| |
|
|
|