| Commit message (Collapse) | Author | Age | Files | Lines |
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* Terrain filters may be written in either C# or JavaScript and loaded at runtime
Use:
terrain csfilter somefile.cs -- Loads a C# filter
terrain jsfilter somefile.js -- Loads a JavaScript filter
Once a terrain filter has been loaded, you can use the command as normal, eg
terrain demofilter
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Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
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* Renamed IPListenAddr to CommsIPListenAddr
* Renamed IPListenPort to CommsIPListenPort
New Features:
* Begun OGS/.1 implementation -- created new temporary "GridInfo" class to hold grid settings, needs reworking to wherever settings are stored these days.
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MapLayer requests are handled by CAPS.
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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*LoginService is now only used in LocalCommunications and not as a interface in RegionCommunications
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*Not yet usable, but I'm working on it
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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have any backend ogs communication support yet so everything is Sandbox mode only )
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* Rebuilt project files
* ignored some bins
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*Updated prebuild.xml
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InformClientOfNeighbours method into that.
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the CommsManager interfaces (commsManager.gridServer etc).
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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AvatarAnimations.cs.
Now need to update prebuild.xml
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a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now.
All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything)
Now time to refine the communications interfaces!
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(likely this test version will morph into the sandbox version)
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