| Commit message (Collapse) | Author | Age | Files | Lines |
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listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
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on Linux.
Under Linux (and probably also under OSX), the operating system must be able to find the new SQLite DLL in the library search path.
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clearer what they relate to.
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same name as an existing estate.
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existing opensim estate when there aren't any. Proceed directly to estate setup instead.
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a local variable
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region part of an existing estate, then list the existing region names.
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that region. This should restore normal day and night cycles for
regions without WL settings.
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Fixes metadata issues. Tested on Linux and Windows - may fix
issues seen on OSx as well.
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Fixes several spelling mistakes
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stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.
This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+
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this isn't used
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This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts.
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track where we are in the test suite
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of media permissions.
Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
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request method and target are reported correctly and drop the txn id
as it's empty 99% of the time.
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inventory nodes, then assets
this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
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work with viewer 2.
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on the target system for an iar load
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as well
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OSP resolved ID if newer CreationData is not present.
This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only. Tests updated to check this behaviour.
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format rather than 'xml2'
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constructing the tar manually
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intention (i.e. OSPA resolution, which is still active).
Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
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into a new test TestLoadIarToInventoryPaths()
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
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This version fixes a bug so that MySqlCommand.CommandTimeout = 0 now correctly sets an infinite command timeout. This might help with failures on long-running migrations.
The mysql.data.dll v2 is used from the mysql package (as opposed to v4). The v4 version (probably standing for NET 4.0) does not work under mono 2.6.7, which is still commonly used.
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test case parent
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