Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Correctly override and call base OpenSimTestCase.SetUp() method in ↵ | Justin Clark-Casey (justincc) | 2012-09-19 | 3 | -6/+11 | |
| | | | | | | | | | | | | GridConnectorsTests and ArchiverTests. Remove unrelated compile warning from AttachmentsModuleTests. | |||||
| * | Downgrade libopenjpeg back to 1.3 from 1.5. | Justin Clark-Casey (justincc) | 2012-09-19 | 5 | -0/+0 | |
| | | | | | | | | | | This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc Further investigation pending. | |||||
| * | Add openmetaverse_data from libopenmetaverse to allow testing of texture ↵ | Justin Clark-Casey (justincc) | 2012-09-18 | 60 | -0/+12308 | |
| | | | | | | | | baking via bot rather than just throwing out errors | |||||
| * | Update libopenmetaverse components to commit f5cecaa | justincc | 2012-09-18 | 15 | -5/+3 | |
| | | | | | | | | | | | | | | Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5. DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs. libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues. | |||||
| * | Cleanup from prev. commit | BlueWall | 2012-09-18 | 2 | -4/+4 | |
| | | | | | | | | Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit | |||||
| * | Fix some inconsistencies in configurartion: NonPhys prims | BlueWall | 2012-09-18 | 4 | -13/+13 | |
| | | | | | | | | | | | | Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes. | |||||
| * | Moving ScriptModuleComms into the CoreModules tree. | Mic Bowman | 2012-09-17 | 1 | -0/+0 | |
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* | | Merge branch 'master' into careminster | Melanie | 2012-09-17 | 2 | -1/+72 | |
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| * | Documentation of IScriptModuleComms.RegisterConstant and ↵ | SignpostMarv | 2012-09-17 | 1 | -1/+18 | |
| | | | | | | | | | | | | IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com> | |||||
| * | Implementing ability to register script constants and invocations on a ↵ | SignpostMarv | 2012-09-17 | 2 | -0/+54 | |
| | | | | | | | | region module automatically | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-09-17 | 3 | -40/+71 | |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | |||||
| * | preventing a null reference exception from being thrown | SignpostMarv | 2012-09-17 | 1 | -0/+3 | |
| | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
| * | script invocations cannot have void return type | SignpostMarv | 2012-09-17 | 1 | -9/+9 | |
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| * | HG2.0: Generalized the allowed HG appearances to be more than 1. | Diva Canto | 2012-09-16 | 1 | -31/+59 | |
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* | | Merge branch 'avination' into careminster | Melanie | 2012-09-16 | 19 | -561/+578 | |
|\ \ | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||||
| * | | Revamp the HTTP textures handler to allow a maximum of four fetches | Melanie | 2012-09-14 | 7 | -158/+295 | |
| | | | | | | | | | | | | at any time and to drop requests for avatars n longer in the scene | |||||
| * | | Allow setting connection limits, part 2 | Melanie | 2012-09-14 | 1 | -0/+20 | |
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| * | | Allow some more connections to try to ease lag. | Melanie | 2012-09-14 | 2 | -2/+4 | |
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| * | | Wait longer for arrival cofirmation to aid tps into laggy regions | Melanie | 2012-09-14 | 1 | -2/+2 | |
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| * | | Wait a bit longer for new scene presences to aid tps into laggy regions | Melanie | 2012-09-14 | 1 | -1/+1 | |
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| * | | Allow setting max connections for an endpoint | Melanie | 2012-09-14 | 2 | -3/+3 | |
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| * | | Add a logger so the prior commit will work | Melanie | 2012-09-12 | 1 | -0/+3 | |
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| * | | Stop expiry timer when upload is complete. Log if timeout is reached. | Melanie | 2012-09-12 | 1 | -0/+2 | |
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| * | | Add a timer to time out upload caps handlers that are not used. | Melanie | 2012-09-12 | 1 | -0/+12 | |
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| * | | Add a missing brace, remove a useless temp variable, enable charging. | Melanie | 2012-09-11 | 1 | -6/+3 | |
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| * | | report mesh upload costs ( fake values) | UbitUmarov | 2012-09-11 | 2 | -3/+68 | |
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| * | | let LLSDAssetUploadRequest include asset_resources information plus let | UbitUmarov | 2012-09-11 | 2 | -1/+11 | |
| | | | | | | | | | | | | NewAgentInventoryRequest know about mesh (does nothing with it still) | |||||
| * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-09-11 | 3 | -305/+45 | |
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| | * | | Removing the variable prica handler again. It's never called, was misnamed and | Melanie | 2012-09-11 | 1 | -332/+0 | |
| | | | | | | | | | | | | | | | | probably never worked past the mesh beta. | |||||
| | * | | Re-add the module and fix a typo | Melanie | 2012-09-11 | 1 | -0/+332 | |
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| | * | | Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice | Melanie | 2012-09-11 | 1 | -332/+0 | |
| | | | | | | | | | | | | | | | | which is the name actually used in viewer code. | |||||
| | * | | Add cost calculation suppor tto the VariablePrice one as well | Melanie | 2012-09-11 | 2 | -9/+44 | |
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| | * | | Revert "Remove the unused NewFileAgentInventoryVariablePrice module." | Melanie | 2012-09-11 | 1 | -0/+296 | |
| | | | | | | | | | | | | | | | | | | | | | | | | It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e. | |||||
| | * | | Add the option to have variable costing for uploads | Melanie | 2012-09-11 | 2 | -9/+46 | |
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| | * | | Remove the unused NewFileAgentInventoryVariablePrice module. | Melanie | 2012-09-11 | 1 | -296/+0 | |
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| * | | | fix prebuild.xml | UbitUmarov | 2012-09-11 | 1 | -1/+1 | |
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| * | | Revamp the v3 inventory sending. Uses threads and some nifty mechanics to | Melanie | 2012-09-11 | 2 | -81/+118 | |
| | | | | | | | | | | | | leverage the Poll Service without blocking it's workers. | |||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-09-16 | 54 | -1334/+2866 | |
|\ \ \ | | |/ | |/| | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs OpenSim/Region/Framework/Scenes/EventManager.cs | |||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-09-15 | 37 | -1240/+2322 | |
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| | * | | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 2012-09-15 | 5 | -1/+1 | |
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| | * | | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ↵ | Robert Adams | 2012-09-15 | 1 | -1/+3 | |
| | | | | | | | | | | | | | | | | children. | |||||
| | * | | BulletSim: add the debugging routine DumpRigidBody2() to API2. | Robert Adams | 2012-09-15 | 1 | -3/+6 | |
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| | * | | BulletSim: another attempt at computing physics FPS correctly. | Robert Adams | 2012-09-15 | 1 | -23/+6 | |
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| | * | | BulletSim: remove timeStep parameter from calls for vehicle parameter ↵ | Robert Adams | 2012-09-15 | 2 | -9/+6 | |
| | | | | | | | | | | | | | | | | setting. There is no reason these should be using the simulation time interval for parameter calculation. | |||||
| | * | | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 2012-09-15 | 4 | -28/+36 | |
| | | | | | | | | | | | | | | | | | | | | Fix collision code to properly sense mega-region children regions as terrain. When setting an object physical, reset all the physical properties (friction, ...). | |||||
| | * | | BulletSim: set all linkset objects center of mass to the whole linkset's ↵ | Robert Adams | 2012-09-15 | 1 | -2/+15 | |
| | | | | | | | | | | | | | | | | center of mass | |||||
| | * | | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 2012-09-15 | 2 | -8/+32 | |
| | | | | | | | | | | | | | | | | Reset center of mass on an object when going dynamic. | |||||
| | * | | BulletSim: remove unused NeedsMeshing() code from BSScene. | Robert Adams | 2012-09-15 | 1 | -116/+0 | |
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| | * | | BulletSim: Add 'IsNativeShape2' call | Robert Adams | 2012-09-15 | 1 | -4/+7 | |
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| | * | | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 9 | -286/+351 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many changes to BSDynamic for readability and commentary. Linkset hacking for vehicles: don't over mass the root prim. Add parameter for link constraint solver iterations. Correct uses of timestep in timescale calculations for vehicles. Reorganize code/logic for making objects static and dynamic for readability and use of API2. Changed most calls in BSPrim to use API2 calls (the new way). Avatars do not generate default Bullet collision events but do call up to the simulator for every avatar. Reduces overhead. Objects added to collision list only if they are processing collisions. Reduces overhead especially for large numbers of avatars. Generalize call for water height to GetWaterHeightAtXYZ(). Catch and correct exception getting terrain height when out of bounds. Correct race condition in Terrain Manager where creation wasn't at taint-time. Add API calls for constructing compound shapes. Move NeedsMeshing() logic into object class. Reorganize logic for object meshing to reduce rebuilding of meshs/hulls. |