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My fork of OpenSim for IG and DG, called SledjChisl.
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Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
14
-22
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+69
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Fix scripted detach of temp attachments
Melanie
2012-08-20
1
-6
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+2
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Fix llDialog responses so that they can be heard throughout the region. This ...
Melanie
2012-08-19
1
-1
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+1
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Add a reference to OpenMetaverseType.dll to compiled script assemblies.
Melanie
2012-08-18
1
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+2
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Merge branch 'avination' into careminster
Melanie
2012-08-23
6
-3
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+26
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Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
2012-08-22
1
-1
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+1
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Fix group return stuff
Melanie
2012-08-21
1
-1
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+1
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Allow updates sent for right pec to go to the client
Melanie
2012-08-21
1
-1
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+1
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Implement seeing busy status in LSL
Melanie
2012-08-21
1
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+7
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Cause a persistence save if prim flags change
Melanie
2012-08-21
1
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+2
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Add Camera Offsets to serialization
Melanie
2012-08-21
1
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+14
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Merge branch 'avination' into careminster
Melanie
2012-08-20
1
-6
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+2
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Fix scripted detach of temp attachments
Melanie
2012-08-20
1
-6
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+2
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Merge branch 'avination' into careminster
Melanie
2012-08-20
3
-1
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+12
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Make the console output from the reigon console hookable
Melanie
2012-08-18
2
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+11
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Fix a typo
Melanie
2012-08-18
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-08-18
7
-37
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+47
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integrating redundant code into operator
SignpostMarv
2012-08-18
2
-14
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+7
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Rot2Quaternion is now redundant
SignpostMarv
2012-08-18
2
-12
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+11
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constructor means not having to manually refer to individual properties
SignpostMarv
2012-08-18
3
-6
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+6
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implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2012-08-18
2
-7
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+5
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adding missing refactor for LSL_Vector
SignpostMarv
2012-08-18
1
-1
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+1
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Implementing operators & constructors for Quaternion
SignpostMarv
2012-08-18
1
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+18
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Merge branch 'master' into careminster
Melanie
2012-08-18
0
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+0
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Fix the whitespace formatting error introduced by the last patch
Melanie
2012-08-18
1
-2
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+2
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Merge branch 'master' into careminster
Melanie
2012-08-18
9
-124
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+119
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refactoring for Vector3 operator & constructor tweaks
SignpostMarv
2012-08-18
9
-125
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+119
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Merge branch 'master' into careminster
Melanie
2012-08-18
23
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+469
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-08-18
23
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+469
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When reporting a thread timeout, create a copy of the info rather than passin...
Justin Clark-Casey (justincc)
2012-08-18
1
-1
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+14
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adding null return to fix building
SignpostMarv
2012-08-17
1
-1
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+1
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fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2012-08-17
2
-3
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+6
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implemented
SignpostMarv
2012-08-17
3
-0
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+64
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attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2012-08-17
2
-2
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+17
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-08-17
2
-17
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+33
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BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
2
-17
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+33
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Add information to ThreadStackSize about possibly increasing if suffering Sta...
Justin Clark-Casey (justincc)
2012-08-17
1
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+3
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-08-17
7
-278
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+149
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BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
2012-08-17
4
-40
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+51
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Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
2012-08-17
1
-7
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+12
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BulletSim: add parameters and functionality to specify the mesh
Robert Adams
2012-08-17
4
-48
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+37
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BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2012-08-17
2
-26
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+30
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BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
2012-08-17
1
-158
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+20
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minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
2012-08-17
1
-7
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+9
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-08-17
8
-3
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+28
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Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
2012-08-15
1
-1
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+1
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BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
3
-2
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+27
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BulletSim: update DLLs and SOs to fix the problem with avatars jumping around...
Robert Adams
2012-08-15
4
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+0
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adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
2012-08-17
2
-6
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+11
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enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
2012-08-15
7
-42
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+149
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