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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
... post merge issue
UbitUmarov
2015-09-28
1
-6
/
+14
*
... merge issue
UbitUmarov
2015-09-28
2
-5
/
+5
*
clear merge issue
UbitUmarov
2015-09-28
1
-7
/
+1
*
add missing handlers for preferences
UbitUmarov
2015-09-28
1
-0
/
+2
*
change copyright to opensim
UbitUmarov
2015-09-28
1
-3
/
+27
*
change copyright to opensim
UbitUmarov
2015-09-28
1
-5
/
+26
*
add missing handlers for preferences
UbitUmarov
2015-09-28
1
-0
/
+4
*
change version string
UbitUmarov
2015-09-28
1
-2
/
+2
*
add missing Makefile from master, put me on contributors
UbitUmarov
2015-09-28
2
-0
/
+44
*
remove virtual declarations master doesnt have
UbitUmarov
2015-09-28
1
-14
/
+14
*
apply changes to xmlrcp groups to groups V2, compiles but not tested :(
UbitUmarov
2015-09-27
1
-164
/
+77
*
let SendAvatarGroupsReply fall back to UDP if no caps and make use of it
UbitUmarov
2015-09-27
2
-72
/
+10
*
add missing SendAgentGroupDataUpdate to llClientView
UbitUmarov
2015-09-27
5
-1
/
+50
*
AvatarGroupsReply message does not have ListInProfile fields
UbitUmarov
2015-09-27
1
-4
/
+4
*
several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are pr...
UbitUmarov
2015-09-27
1
-83
/
+67
*
in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings e...
UbitUmarov
2015-09-26
1
-2
/
+2
*
add the Default Groups module lost in the merge
UbitUmarov
2015-09-26
1
-0
/
+260
*
coment out some debug, clean a bit
UbitUmarov
2015-09-26
3
-32
/
+3
*
fix unscripted sits without physics help
UbitUmarov
2015-09-26
1
-9
/
+4
*
fix object rez on terrain, i broke adding physics assistance
UbitUmarov
2015-09-26
1
-11
/
+19
*
fix object crossings to other scene on same instance
UbitUmarov
2015-09-26
3
-1
/
+10
*
revert previus wrong commit
UbitUmarov
2015-09-25
1
-8
/
+1
*
patch objects crossings for var regions, until region location is fully fixed
UbitUmarov
2015-09-25
1
-1
/
+7
*
rearrange source code
UbitUmarov
2015-09-25
1
-313
/
+304
*
add butterflies to terrain
UbitUmarov
2015-09-25
1
-185
/
+757
*
we still don't have extended wind and cloud neither do viewers
UbitUmarov
2015-09-24
2
-49
/
+36
*
some cleanup on terrain encoder
UbitUmarov
2015-09-24
2
-182
/
+63
*
save a few more bits per flat patch
UbitUmarov
2015-09-24
1
-4
/
+5
*
don't mess ray direction..
UbitUmarov
2015-09-24
1
-74
/
+78
*
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
2015-09-24
2
-67
/
+104
*
bug fix, let ubODE see more than one mesh on cast ray
UbitUmarov
2015-09-24
1
-14
/
+1
*
change console main help to match master
UbitUmarov
2015-09-24
1
-13
/
+8
*
slow down terrain sending so other users of LAND queue do have a chance to s...
UbitUmarov
2015-09-24
2
-4
/
+4
*
dont let http keepalive and context reuse be true
UbitUmarov
2015-09-23
2
-3
/
+16
*
fix the DC term on flat patch encoding
UbitUmarov
2015-09-23
1
-3
/
+3
*
speedup flat terrain patchs encoding, plus a few minor changes.
UbitUmarov
2015-09-23
1
-173
/
+62
*
add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...
UbitUmarov
2015-09-23
1
-6
/
+4
*
fix for future non square regions
UbitUmarov
2015-09-23
2
-5
/
+6
*
same for old Ode
UbitUmarov
2015-09-23
1
-1
/
+1
*
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
2015-09-23
1
-16
/
+9
*
change the encapsulation of compressed land patchs in llUDP packets
UbitUmarov
2015-09-23
2
-22
/
+64
*
fix GetPacketsQueuedCount typos in last commit
UbitUmarov
2015-09-22
1
-1
/
+1
*
let minimum wqburst be a bit larger than MTU
UbitUmarov
2015-09-22
2
-4
/
+4
*
removed a protocol breaking lludp debug option that no one should try, chang...
UbitUmarov
2015-09-22
5
-100
/
+35
*
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
UbitUmarov
2015-09-21
2
-49
/
+6
*
replace LSL reference to sog GetLinkedAvatars
UbitUmarov
2015-09-21
1
-3
/
+5
*
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...
UbitUmarov
2015-09-21
2
-14
/
+6
*
add missing sit check
UbitUmarov
2015-09-21
1
-1
/
+2
*
remove duplicated and breaking code
UbitUmarov
2015-09-21
1
-3
/
+0
*
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
Kevin Cozens
2015-09-21
6
-44
/
+37
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