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* | Change some ORs to assignments as they should beMelanie Thielker2014-07-291-5/+5
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* | fix the mess about exclusive fields and flags on land overlayUbitUmarov2014-07-292-31/+34
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* | change parcel overlay bytes adding LocalSound.. changed others also NEEDSUbitUmarov2014-07-293-30/+66
| | | | | | | | checking
* | dont mess with sound gain on stopUbitUmarov2014-07-271-1/+1
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* | dont send packets twiceUbitUmarov2014-07-271-1/+0
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* | change how sounds work. May be bad.. needs testingUbitUmarov2014-07-274-102/+66
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* | remove forgotten linesUbitUmarov2014-07-271-7/+0
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* | serialize sound parameters for llLoopSoundUbitUmarov2014-07-271-1/+48
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* | clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-262-0/+10
| | | | | | | | elsewhere/othe way)
* | dont standup avatar on crossingUbitUmarov2014-07-261-2/+2
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* | allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
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* | add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
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* | remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
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* | change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-242-5/+1
| | | | | | | | | | if we know there is no one there, so that the server finishes handling it.
* | EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov2014-07-241-10/+9
| | | | | | | | | | | | pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? )
* | let BlockingQueue timeout work as its suposed to and not wait for everUbitUmarov2014-07-241-3/+2
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* | revert my change of not adding physcis to a failed avatar transfer. ThisUbitUmarov2014-07-241-3/+0
| | | | | | | | may need a better fix later ( doing a stand elsewhere?)
* | on transfer fail of sited avatars, only doUbitUmarov2014-07-241-2/+2
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* | fix line endingUbitUmarov2014-07-241-4/+4
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* | on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
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* | change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
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* | do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
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* | cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
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* | changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
| | | | | | | | | | | | | | them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
* | request.DoHTTPGruntWork(..) is now identical to our version, so useUbitUmarov2014-07-231-40/+5
| | | | | | | | | | those again, getting code closer to os again
* | clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
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* | if sited avatar cross fails, dont add it to physics and dont mess scriptsUbitUmarov2014-07-221-1/+4
| | | | | | | | (?)
* | CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
| | | | | | | | revert previus change assuming it didnt. remove a no longer needed else {}
* | consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
| | | | | | | | RETURN_AT_EDGE from simulation
* | make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
| | | | | | | | not what AbsolutePosition does
* | tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
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* | dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
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* | bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
| | | | | | | | not be the root prim
* | fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
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* | send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov2014-07-221-3/+3
| | | | | | | | fix is needed elsewhere since the changes are never sent)
* | avatar collisions fixUbitUmarov2014-07-211-51/+54
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* | change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov2014-07-211-1/+4
| | | | | | | | it can walk. ( still needs better code )
* | change ava to ava collisions a bitUbitUmarov2014-07-211-30/+42
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* | bug fixUbitUmarov2014-07-211-4/+5
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* | Remove extremely spammy error message that isn't an actual error - userMelanie Thielker2014-07-201-5/+5
| | | | | | | | | | ids queried may not exist, since LSL can use this as well, with arbitrary ids
* | Remove some already commented linesMelanie Thielker2014-07-201-11/+0
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* | Fix LSL portions of sit positioningMelanie Thielker2014-07-201-36/+12
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* | make sittarget camera relative to root primUbitUmarov2014-07-201-17/+18
| | | | | | | | Please enter the commit message for your changes. Lines starting
* | another change to standupUbitUmarov2014-07-201-1/+1
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* | change avatar standup codeUbitUmarov2014-07-201-28/+25
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* | remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
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* | physicsSit SendSitResponse also relative to parent primUbitUmarov2014-07-201-5/+11
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* | fix physics sit for physical child primsUbitUmarov2014-07-201-4/+4
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* | physics engine cannot change internal positions of linksets, at least notUbitUmarov2014-07-201-2/+2
| | | | | | | | in teaseupdates
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-07-205-13/+11
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