Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Tweak to PrimLimits and add missing Regions.ini example | Dev Random | 2014-04-12 | 2 | -17/+10 | |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Add per-user checking to PrimLimitsModule | Dev Random | 2014-04-12 | 3 | -24/+88 | |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | minor: use constants instead of magic numbers in llRequestAgentData() where ↵ | Justin Clark-Casey (justincc) | 2014-04-11 | 1 | -6/+6 | |
| | | | | possible | |||||
* | Actually add the llRequestAgentData() test class for commit 530c86 | Justin Clark-Casey (justincc) | 2014-04-11 | 1 | -0/+157 | |
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* | Fix the presence info caching used in llRequestAgentData(), which was ↵ | Justin Clark-Casey (justincc) | 2014-04-11 | 3 | -59/+92 | |
| | | | | | | | | completely inoperative. This means the presence info may be out of date by up to 20 seconds, but this avoids scripts potentially triggering constants requests to user accout and presence info services. Relates to http://opensimulator.org/mantis/view.php?id=7088 though I fixed in a different way. Adds regression test for this case. | |||||
* | BulletSim: small tweek to avatar height reduce feet embedded into prims. | Robert Adams | 2014-04-10 | 2 | -2/+2 | |
| | | | | | This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment). | |||||
* | Allows to sell objects on a parcel of land together with that parcel of ↵ | Snoopy Pfeffer | 2014-04-10 | 1 | -0/+44 | |
| | | | | land. The objects that are sold together with the parcel of land need to fulfill the following preconditions: owned by the current parcel owner, not set to a group, transferrable. This feature does not work for group owned parcels or land bought by a group. | |||||
* | Fixed: when teleporting between grids, the avatar name wasn't always updated. | Oren Hurvitz | 2014-04-09 | 1 | -6/+67 | |
| | | | | When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport. | |||||
* | In teleports, pass the source region to the destination (similar to an HTTP ↵ | Oren Hurvitz | 2014-04-09 | 18 | -104/+122 | |
| | | | | referrer) | |||||
* | Log when the presence service logs-out all the users in a region | Oren Hurvitz | 2014-04-09 | 1 | -1/+2 | |
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* | Improved error messages when a teleport fails. The viewer's dialog already ↵ | Oren Hurvitz | 2014-04-08 | 1 | -4/+4 | |
| | | | | says "Teleport failed", so adding "Teleport refused" is redundant. | |||||
* | Allow invalidating the users cache | Oren Hurvitz | 2014-04-08 | 7 | -3/+36 | |
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* | Better (amend to previous commit) | Diva Canto | 2014-04-07 | 1 | -12/+19 | |
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* | Avoid calling HELO service on malformed URLs. This is in response to an ↵ | Diva Canto | 2014-04-07 | 1 | -0/+6 | |
| | | | | exception reported by danbanner. | |||||
* | When sending QueryAccess to a region, also send the user's Home URI | Oren Hurvitz | 2014-04-07 | 8 | -16/+47 | |
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* | Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user | Oren Hurvitz | 2014-04-07 | 4 | -14/+15 | |
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* | Fixed: during a teleport we always sent the error "The teleport destination ↵ | Oren Hurvitz | 2014-04-06 | 2 | -7/+1 | |
| | | | | | | could not be found" to the client. This happened on both success and failure. On successful teleports this error wasn't actually shown to the user. But on failed teleports this error could hide the true cause of the failure. For example, attempting to use a Landmark that's more than 4095 regions away would result in two warnings appearing in the viewer: "Region too far" and "Destination could not be found". The second message hid the first one, so it wasn't obvious to the user what is actually the problem. | |||||
* | When preparing a Hypergrid teleport, tell the receiving grid which user is ↵ | Oren Hurvitz | 2014-04-06 | 8 | -15/+50 | |
| | | | | | | entering the grid. This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters. | |||||
* | Pass the correct position to QueryAccess() instead of UUID.Zero (it was ↵ | Oren Hurvitz | 2014-04-06 | 1 | -1/+1 | |
| | | | | wrong in one place) | |||||
* | Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it ↵ | Justin Clark-Casey (justincc) | 2014-04-05 | 1 | -2/+1 | |
| | | | | (this time with the right code change) | |||||
* | Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already ↵ | Justin Clark-Casey (justincc) | 2014-04-05 | 1 | -2/+0 | |
| | | | | | | | | have it." This reverts commit 2c00b73cd27a7183a5c105b4e2865f11e4a00d98. Wrong code change | |||||
* | Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it. | Justin Clark-Casey (justincc) | 2014-04-05 | 1 | -0/+2 | |
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* | fixed object-collision issue after uncheck phantom-flag | tglion | 2014-04-04 | 1 | -0/+2 | |
| | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | |||||
* | Fix sp.AbsolutePosition when agent is sitting on a child prim, which in ↵ | Justin Clark-Casey (justincc) | 2014-04-03 | 2 | -4/+64 | |
| | | | | | | | turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions. Add regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7043 | |||||
* | remove some whitespace that snuck in with last patch | Michael Cerquoni | 2014-04-03 | 1 | -2/+2 | |
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* | Add Varregion support to Terragen Handler | Dev Random | 2014-04-03 | 1 | -28/+23 | |
| | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | |||||
* | BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. | Vegaslon | 2014-04-03 | 1 | -1/+1 | |
| | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | |||||
* | Move new Estate commands to OpenSim.cs | Dev Random | 2014-04-03 | 3 | -190/+156 | |
| | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | |||||
* | Reduced log levels for REST 404 errors to DEBUG | Oren Hurvitz | 2014-04-03 | 1 | -1/+2 | |
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* | Better error messages in RestClient | Oren Hurvitz | 2014-04-03 | 1 | -3/+2 | |
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* | When teleporting using Hypergrid, show more informative error messages in ↵ | Oren Hurvitz | 2014-04-03 | 8 | -16/+74 | |
| | | | | case of error | |||||
* | BulletSim: make avatar physical shape to be a rectangle rather than | Robert Adams | 2014-04-02 | 5 | -19/+51 | |
| | | | | | | | | a capsule. Set the default to be the rectangle shape and adjust the parameters in OpenSimDefaults.ini for the new shape. The rectangle shape will perform better and avatar height can be computed more accurately. | |||||
* | Fix problem with floating avatar by passing avatar size information | Robert Adams | 2014-04-02 | 1 | -3/+7 | |
| | | | | | | | | to the physics engine. This operation was accidentally removed while in the middle of improving the computation of the avatar height. This is a temp fix until the real solution is added. | |||||
* | Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as ↵ | Justin Clark-Casey (justincc) | 2014-04-03 | 1 | -2/+0 | |
| | | | | part.AddSittingAvatar already does this. | |||||
* | refactor: Use m_sittingAvatars to maintain the list of sitting avatars ↵ | Justin Clark-Casey (justincc) | 2014-04-03 | 6 | -87/+36 | |
| | | | | | | instead of two independent structures that do exactly the same thing m_sittingAvatars code also already properly handles locking to avoid races. | |||||
* | minor: Fix warning in AvatarFactoryModule | Justin Clark-Casey (justincc) | 2014-04-03 | 1 | -1/+1 | |
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* | Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a ↵ | Justin Clark-Casey (justincc) | 2014-04-03 | 1 | -13/+19 | |
| | | | | | | failure terminating simulators running on Windows In relation to http://opensimulator.org/mantis/view.php?id=7050 | |||||
* | Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary ↵ | Justin Clark-Casey (justincc) | 2014-04-03 | 1 | -6/+1 | |
| | | | | since the structure is local and never reused after the clear | |||||
* | Fix bug where crossing to a neighbouring region and back again would trigger ↵ | Justin Clark-Casey (justincc) | 2014-04-03 | 4 | -8/+138 | |
| | | | | | | | | | an exception, and a second recross would stop the user moving until relog Also fixes an issue where sitting avatar counts became inaccurate after any cross. Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures. Adds regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7050 | |||||
* | String matching in REST handlers: must allow '-' as a separator, because the ↵ | Oren Hurvitz | 2014-04-02 | 1 | -1/+1 | |
| | | | | "/map" handler uses it | |||||
* | Made GetScenePresence() case-insensitive when searching by user name. This ↵ | Oren Hurvitz | 2014-04-02 | 1 | -1/+2 | |
| | | | | makes it easier to use console commands such as "show appearance". | |||||
* | Fixed AssetsExist in SQLite | Oren Hurvitz | 2014-04-02 | 1 | -2/+2 | |
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* | Made the SQLite unit tests work on Windows (sqlite3.dll wasn't being loaded) | Oren Hurvitz | 2014-04-02 | 1 | -0/+3 | |
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* | Added System.Core reference to MSSQL | Oren Hurvitz | 2014-04-02 | 1 | -0/+1 | |
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* | Better string matching when searching for REST handlers: must match an ↵ | Oren Hurvitz | 2014-04-02 | 1 | -3/+8 | |
| | | | | | | entire path component (ending with '/' or a similar character). For example, these should match: "/assets" and "/assets/12345", but these shouldn't match: "/assets" and "/assets_exist". | |||||
* | Fixed last-resort sending of error response (HTTP 500) when an error occurs ↵ | Oren Hurvitz | 2014-04-02 | 2 | -10/+10 | |
| | | | | | | while handling a request. The previous code didn't actually send the response, so the caller was stuck until the timeout (100 seconds). | |||||
* | Fixed the "Update Asset" handler: it was looking for the Asset ID in the ↵ | Oren Hurvitz | 2014-04-02 | 1 | -7/+10 | |
| | | | | | | wrong parameter. This doesn't actually matter because the "Update Asset" operation isn't implemented in AssetsServer. But still, the handler should do the right thing... | |||||
* | Added assets service method AssetsExist(), which returns whether the given ↵ | Oren Hurvitz | 2014-04-02 | 25 | -175/+575 | |
| | | | | | | list of assets exist. This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory. | |||||
* | fix orphaned code in sun module per mantis 7068 | Mic Bowman | 2014-04-01 | 1 | -5/+5 | |
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* | Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() ↵ | Justin Clark-Casey (justincc) | 2014-04-02 | 1 | -0/+1 | |
| | | | | by actually checking whether delinked grp3 is not null |