Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Adding the presence service skeleton | Melanie | 2009-10-23 | 4 | -0/+223 | |
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| * | Uncommented the resend log line so the previous commit can be seen in action | John Hurliman | 2009-10-23 | 1 | -1/+1 | |
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| * | * Changed the max RTO value to 60 seconds to comply with RFC 2988 | John Hurliman | 2009-10-23 | 2 | -1/+4 | |
| | | | | | | | | * Implemented section 5.5, exponential backoff of the RTO after a resend | |||||
| * | Commented out noisy debugging about resent packets (normal) and agents ↵ | John Hurliman | 2009-10-23 | 2 | -3/+3 | |
| | | | | | | | | setting throttles (normal) | |||||
| * | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 13 | -284/+308 | |
| | | | | | | | | avoiding locking and copying the list each time it is accessed | |||||
| * | Added VS2010 support to Prebuild and created runprebuild2010.bat | John Hurliman | 2009-10-22 | 8 | -4/+148 | |
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| * | * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵ | Teravus Ovares (Dan Olivares) | 2009-10-22 | 2 | -26/+28 | |
| | | | | | | | | consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. | |||||
| * | * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵ | John Hurliman | 2009-10-22 | 2 | -23/+23 | |
| | | | | | | | | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer | |||||
| * | Forgot to hit save in the last commit | John Hurliman | 2009-10-22 | 1 | -1/+1 | |
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| * | * Sending (position - hipoffset) instead of position | John Hurliman | 2009-10-22 | 1 | -5/+2 | |
| | | | | | | | | * Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!) | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-22 | 1 | -0/+8 | |
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| | * | Commented out instrumentation in ODEPrim.cs | KittoFlora | 2009-10-22 | 1 | -0/+8 | |
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| * | | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 17 | -120/+306 | |
| |/ | | | | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-22 | 12 | -743/+1462 | |
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| | * | Correct version number after merge | Melanie | 2009-10-22 | 1 | -2/+2 | |
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| | * | Merge branch 'vehicles' | Melanie | 2009-10-22 | 13 | -741/+1456 | |
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| | * | | Fixing the patch to the patch | Snowcrash | 2009-10-22 | 1 | -3/+6 | |
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| | * | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams | Snowcrash | 2009-10-22 | 1 | -3/+4 | |
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| * | | | Terrible typo in the previous commit! | John Hurliman | 2009-10-22 | 1 | -1/+1 | |
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| * | | * Added a check if Util.m_ThreadPool is null before trying to use it, and if ↵ | John Hurliman | 2009-10-22 | 1 | -13/+7 | |
| | | | | | | | | | | | | | | | | | | so initialize it to sane defaults * Simplified the InitThreadPool() function | |||||
| * | | OpenSim.ini.example had the wrong names for default values in the ↵ | John Hurliman | 2009-10-22 | 1 | -6/+7 | |
| | | | | | | | | | | | | [InterestManagement] section. Fixed | |||||
| * | | Add copyright header. Formatting cleanup. | Jeff Ames | 2009-10-22 | 2 | -1/+28 | |
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| * | | A synchronous call to the messaging server was blocking the process of ↵ | John Hurliman | 2009-10-22 | 1 | -1/+7 | |
| | | | | | | | | | | | | promoting an agent to a root agent (logins and teleports). Changed to an async method | |||||
| * | | * Allow SmartThreadPool to be initialized without setting max stack size ↵ | John Hurliman | 2009-10-22 | 4 | -12/+27 | |
| | | | | | | | | | | | | | | | | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads." | |||||
* | | | Commented out instrumentation in ODEPrim.cs | KittoFlora | 2009-10-22 | 1 | -0/+8 | |
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* | | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 160 | -10041/+3449 | |
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| * | Remove the "mel_t" from version string | Melanie | 2009-10-22 | 1 | -1/+1 | |
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| * | Merge branch 'melanie_test' into prioritization | Melanie | 2009-10-22 | 6 | -83/+102 | |
| |\ | | | | | | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks. | |||||
| | * | Make the LSL scripting delays take full effect. To tune, tweat the | Melanie | 2009-10-22 | 1 | -56/+49 | |
| | | | | | | | | | | | | ScriptDelayFactor in config | |||||
| | * | Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2 | Melanie | 2009-10-22 | 3 | -3/+3 | |
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| | * | Add MaxPoolThreads in startup to limit the size of the thread pool used | Melanie | 2009-10-22 | 4 | -34/+50 | |
| | | | | | | | | | | | | for FireAndForget. This lets us limit concurrency to make OpenSim play nice | |||||
| | * | Mark new version | Melanie | 2009-10-22 | 1 | -1/+1 | |
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| * | | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵ | John Hurliman | 2009-10-21 | 9 | -36/+79 | |
| |/ | | | | | | | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values | |||||
| * | * Change the OnQueueEmpty signature to send the flags of the queues that are ↵ | John Hurliman | 2009-10-21 | 5 | -61/+120 | |
| | | | | | | | | | | | | | | empty instead of firing once per empty queue * Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example) | |||||
| * | * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ↵ | John Hurliman | 2009-10-21 | 4 | -18/+8 | |
| | | | | | | | | | | | | | | upped it to 30ms * Removed the unused PacketSent() function * Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked() | |||||
| * | Merged master into prioritization | John Hurliman | 2009-10-21 | 8 | -55/+267 | |
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| | * | Fix llParticleSystem to accept LSL variables and LSL constants in place | Melanie | 2009-10-21 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash | |||||
| | * | Patch by mcortez: Remove lock from scene presence updating in groups module | Melanie | 2009-10-21 | 1 | -9/+7 | |
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| | * | Fix web map retrieval for regions configured via .ini | Melanie | 2009-10-21 | 1 | -2/+3 | |
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| | * | Really make module port selection work. Implement port setting in | Melanie | 2009-10-21 | 4 | -7/+46 | |
| | | | | | | | | | | | | LLProxyLoginModule. | |||||
| | * | Cleanup and comment the region module loader. Add support for configuring | Melanie | 2009-10-20 | 1 | -26/+173 | |
| | | | | | | | | | | | | | | | | | | a server port to use for modules in a generic way and also add support for disabling modules that don't support proper disabling. Add support for selective loading by class name (advanced users only) | |||||
| | * | Add MainServer.GetHttpServer(port) method for using multiple listener | Melanie | 2009-10-20 | 1 | -0/+17 | |
| | | | | | | | | | | | | ports in region modules | |||||
| | * | Change "config save" to "config save <filename>", which is mandatory. | Melanie | 2009-10-20 | 1 | -2/+14 | |
| | | | | | | | | | | | | File name is enforced to NOT be OpenSim.ini | |||||
| | * | Fix for index error in llList2String | Snowcrash | 2009-10-20 | 1 | -6/+6 | |
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| * | | * FireQueueEmpty now checks if a measurable amount of time has passed, and ↵ | John Hurliman | 2009-10-21 | 3 | -38/+16 | |
| | | | | | | | | | | | | | | | | | | if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work * Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways | |||||
| * | | * Changed the timing calculations for sending resends/acks/pings from ↵ | John Hurliman | 2009-10-21 | 3 | -41/+63 | |
| | | | | | | | | | | | | | | | | | | per-client back to per-scene * Testing a fix from Jim to make the cpu usage fix cleaner | |||||
| * | | Testing out a hack to identify the source of the high cpu usage | John Hurliman | 2009-10-21 | 1 | -0/+3 | |
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| * | | Removing the Sleep(0) call from the OutgoingPacketHandler | John Hurliman | 2009-10-21 | 1 | -6/+3 | |
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| * | | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ↵ | John Hurliman | 2009-10-21 | 3 | -13/+49 | |
| | | | | | | | | | | | | | | | | | | | | | | | | can take several seconds, and was blocking up packet handling in the meantime * Clamp retransmission timeout values between three and 10 seconds * Log outgoing time for a packet right after it is sent instead of well before * Loop through the entire UnackedPacketCollection when looking for expired packets | |||||
| * | | * Replaced the UnackedPacketCollection with a lockless implementation. The ↵ | John Hurliman | 2009-10-21 | 4 | -208/+126 | |
| | | | | | | | | | | | | | | | | | | | | | tiny amount of time spent in the locks turned into a lot of time when the rest of the LLUDP implementation went lockless * Changed the timer tracking numbers for each client to not have "memory". It will no longer queue up calls to functions like ResendUnacked * Reverted Jim's WaitHandle code. Although it was technically more correct, it exhibited the exact same behavior as the old code but spent more cycles. The 20ms has been replaced with the minimum amount of time before a token bucket could receive a drip, and an else { sleep(0); } was added to make sure the outgoing packet handler always yields at least a minimum amount |