| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/MySQLUserAccountData.cs
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and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
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UUID.Random().ToString();
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
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into SendControlsToScripts() (instead of SendControlToScripts()).
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This fixes a bug introduced in 6473674bbf6ce006512083902e8ff1796d8c8b22
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MySqlConnection only to do nothing with it.
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this is not already being done.
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containing spaces to "help" text.
e.g. show object name "My long object name"
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rather than "Regions"
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design,""
This reverts commit a90b0e302c110068cec0ee7109e796d2d5fdab4d.
Sorry, accidentally reverted this completely by mistake, reverting the revert.
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This reverts commit e31e7c68c8abfd61fed6dabac5403d8adf42ae87.
Applied for patch assessment and accidentally committed too early.
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This reverts commit 6e7f13a72d4e43f8ca564247e0b56bf5706bbdb1.
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part" console commands
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
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adding a reference to a dll requires 'path="..."'
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This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.
This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc.
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affect the starting position in the destination region.
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DotNetZip provides much better compression than standard .NET.
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of the root prim.
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because they were being uploaded before the region was registered with the grid
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grids like it.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
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OSSL permissions are now controlled in OpenSim.ini.
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gathered all the knowledge into a single class. Added the Mesh content type.
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included, regardless of their permissions.
The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
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problem resolution.
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osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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analysis complexity
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