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* changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
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* Merge branch 'avination' into ubitworkUbitUmarov2012-12-111-1/+1
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| * Check database for root prim IDs only to try and get a handle on prim lossMelanie2012-12-091-1/+1
| | | | | | | | once and for all.
* | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
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* | missing files remove some warnings...UbitUmarov2012-12-113-4/+3
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* | missing fileUbitUmarov2012-12-111-0/+9
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* | a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
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* | typo fixUbitUmarov2012-12-101-2/+3
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* | add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| | | | | | | | they don't do what i was looking for.
* | add some default size setting and checksUbitUmarov2012-12-073-4/+28
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* | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-078-313/+62
| | | | | | | | since at least for now seems good enought
* | create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
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* | calculate avatar size on tpsUbitUmarov2012-12-071-2/+3
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* | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-076-6/+68
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* | fix regressionUbitUmarov2012-12-071-2/+2
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* | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-073-4/+336
| | | | | | | | height and bounding box. Change LSL acording.
* | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
| | | | | | | | avatar collider, just rounding the boxes, etc
* | move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | | | | | | | with previus code that was still assuming the avatar is g2
* | raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| | | | | | | | reduce head size a bit
* | Merge branch 'avination' into ubitworkMelanie2012-12-037-108/+384
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
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| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
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| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| | | | | | | | of unique vertices only originated by math errors in PrimMesher
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
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| * Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-033-4/+4
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-12-011-0/+3
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| * Merge branch 'teravuswork' of careminster:/var/git/careminster into teravusworkteravus2012-11-240-0/+0
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| | * * Fix a null ref error in ↵teravus2012-11-241-0/+2
| | | | | | | | | | | | /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
| * | * Fix a null ref error in ↵teravus2012-11-241-0/+3
| |/ | | | | | | /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2
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* Merge branch 'careminster' into avinationMelanie2012-11-237-33/+129
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| * Merge branch 'master' into careminsterMelanie2012-11-237-33/+129
| |\ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| | * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | | | | | | | | | | | This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
| | * minor: Add some console feedback on region restart and log who requested a ↵Justin Clark-Casey (justincc)2012-11-232-1/+9
| | | | | | | | | | | | region restart if done from the viewer.
| | * Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2012-11-234-36/+51
| | | | | | | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
| | * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
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* | | Fix new command console code to match the output of the original while keepingMelanie2012-11-231-2/+5
| | | | | | | | | | | | the new features
* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Add a newline before the constant help textMelanie2012-11-231-0/+1
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* | Revert help to display a full command list. Leave the help categories in asMelanie2012-11-231-5/+6
| | | | | | | | "help categories" in case it turns out useful in the future. May not work.
* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8
| | | | | | | | where core has a simple list
* | Merge branch 'master' into careminsterMelanie2012-11-231-1/+28
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| * Add "help all" console command which will list all commands alphabetically ↵Justin Clark-Casey (justincc)2012-11-231-1/+28
| | | | | | | | in a single list
* | Merge branch 'master' into careminsterMelanie2012-11-232-0/+8
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| * Fix recent windows build break.justincc2012-11-231-0/+1
| | | | | | | | Add missing OpenSim.Framework.Servers reference
| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
| | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
| | | | | | | | conflicts with PhysicsShape type defined in later libOMV