| Commit message (Collapse) | Author | Age | Files | Lines |
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No need to keep useless debug message !
Never heard of wasted cpucycle you darn kid !
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Changed the iteration that Marck had on the Hyperlinker.
ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example.
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range.
Also add GetHyperlinks() to the grid service.
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Also comment out log4net line in InventoryArchiverTests
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Recent libomv update broke the json serialization for
XStats. This uses String.Format to convert all data to
strings with fixed decimal (2 places ), or integer formats
as appropriate.
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Ooops, shouldn't have assumed that the tests project came after the main on
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requests come up with Accept headers from previous requests. Until that gets fixed, this hack goes in.
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This addresses http://opensimulator.org/mantis/view.php?id=4923
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in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
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in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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Not sure how I forgot this. This may resolve problems with media textures not persisting over restart for these databases.
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consistency
THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database.
This commit also improves locking for manipulation of media entries.
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using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
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rather than .net auto-serialization
THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases.
This makes media textures serialized in the same way, which is probably better in the long term.
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copy would change both prims until server restart
I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
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OpenMetaverse.Http.dll dependency) + r3378 (treat MediaPermission as a bitfield)
As far as I can determine, r3287 + r3294 patch was the previous update to the OpenMetaverse libraries
This change just adds r3378 to overcome problems storing media textures with certain permission combinations in inventory
This is a limited change in order to isolate moap from any other possible libomv update issues
An update to the forthcoming libomv 0.8.3 is expected in due course to replace this
This commit also deletes OpenMetaverse.Utilities.* as it's unused (on the advice of jhurliman).
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compiles but not tested. please test and correct if necessary!
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and save events.
This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future.
Remaining non-modularity:
PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer.
The database also needs to know about MediaRaw though not about Media.
IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
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immediately before a copy of the group is persisted to storage
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immediately after a scene object is loaded from storage.
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THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE. Please delete your existing sqlite databases if you are experimenting with this branch.
This wrapper will make it easier to maintain compatibility if the media texture data evolves.
This will also make it easier to store non-sl media texture data.
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Media flags is cleared via a direct TextureEntry update from the client. If the clearing leaves no media textures on the prim, then a CAP ObjectMediaUpdate is not received. If there are still media textures present then one is received.
This change fixes drag-and-drop on Windows (and Mac?) clients. It may also fix problems with clearing and then subsequently setting new media textures.
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