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| * | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-1836-2401/+518
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| | * | correct off-by-one error in save iar command handlingJustin Clark-Casey (justincc)2009-09-181-1/+1
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| | * | provide intelligble warning of why load/save iar doesn't work on grid mode, ↵Justin Clark-Casey (justincc)2009-09-181-0/+14
| | | | | | | | | | | | | | | | pending a fix
| | * | Group Membership information is sent out from two different locations, ↵Michael Cortez2009-09-181-8/+24
| | | | | | | | | | | | | | | | refactored out the filtered membership list code and used it in both locations.
| | * | Add a little debugging for filtered groups lists based on requesterMichael Cortez2009-09-181-0/+19
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| | * | Try to filter the groups list returns for User A, when sending to User B, ↵Michael Cortez2009-09-181-3/+16
| | | | | | | | | | | | | | | | based on User A's preferences for ShowInProfile.
| | * | Add additional instrumentation so that when there is an xmlrpc call failure, ↵Michael Cortez2009-09-181-15/+27
| | | | | | | | | | | | | | | | the actual xml that was returned from the groups service can be logged.
| | * | Remove debug messages from some areas that have been highly tested, and ↵Michael Cortez2009-09-181-23/+0
| | | | | | | | | | | | | | | | debug info is no longer nessesary.
| | * | Adding additional debug to output the group powers specified when updating a ↵Michael Cortez2009-09-181-1/+7
| | | | | | | | | | | | | | | | group role. This will be used to solve some issues with the Group Powers enum.
| | * | Add additional debugging to help track down bug with notices not going to ↵Michael Cortez2009-09-181-1/+14
| | | | | | | | | | | | | | | | group owner/founder.
| | * | Revert "Thank you, mcortez, for a patch to address showing users in group list"Michael Cortez2009-09-182-100/+44
| | | | | | | | | | | | | | | | This reverts commit 69ef95693ae6451e2c754b22190557f3bf15777b.
| | * | remove old OpenSim.Services.ini.example (replaced by OpenSim.Server.ini.example)Justin Clark-Casey (justincc)2009-09-181-19/+0
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| | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-09-1838-3805/+2386
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| | | * | addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵Rob Smart2009-09-185-3/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
| | | * | Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)nlin2009-09-182-61/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminate dynamic capsule wobble. Instead introduce a small, fixed tilt, and allow the tilt to rotate with the avatar while moving; the tilt always faces away from the direction of avatar movement. The rotation while moving should eliminate direction-dependent behavior (e.g. only being able to climb on top of prims from certain directions). Falling animation is still too frequently invoked. Ideally the tilt should be completely eliminated, but doing so currently causes the avatar to fall through the terrain.
| | | * | Remove the methods for full inventory fetch from the connector. Remove testsMelanie2009-09-174-303/+2
| | | | | | | | | | | | | | | | | | | | for the old, removed asset handlers
| | * | | Remove old OpenSim.Example.xml file that doesn't keep up with ↵Justin Clark-Casey (justincc)2009-09-181-48/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenSim.ini.example This to try and make things a tiny bit simpler Please just put it back if this causes issues, at which point we can comment it to say what it's for
| * | | | First pass at the grid service.Diva Canto2009-09-186-86/+425
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* | | | | Restore the missing image handling to the image manager. The missingMelanie2009-10-023-71/+92
| | | | | | | | | | | | | | | | | | | | image packet crashes Hippo without a message.
* | | | | Merge branch 'diva-textures-osgrid' into texturetestMelanie2009-10-021-7/+28
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| * | | | | Locking the priority queue to see if it gets pass that exception.Diva Canto2009-10-011-7/+28
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* | | | | | Change texture sending to be driven by the queue empty event from theMelanie2009-10-025-95/+60
|/ / / / / | | | | | | | | | | | | | | | packet queue, rather than a timer
* | | | | Removing console debug spewJohn Hurliman2009-10-011-7/+7
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* | | | | Merge branch 'diva-textures-osgrid' of ↵John Hurliman2009-10-014-2/+137
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid
| * | | | | Add a method to determine the count of packets in a throttleMelanie2009-10-013-0/+27
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| * | | | | Add "dump asset" command to remote asset connector (the only one that uses aMelanie2009-10-011-0/+44
| | | | | | | | | | | | | | | | | | | | | | | | cache at all)
| * | | | | Add OnQueueEmpty event to the packet layers. No user functinality yetMelanie2009-10-013-2/+66
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* | | | | | * Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2009-10-015-449/+338
|/ / / / / | | | | | | | | | | | | | | | | | | | | * Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
* | | | | Fixing LLClientView memory leakJames J Greensky2009-10-016-10/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
* | | | | Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto2009-09-301-0/+14
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* | | | | Taking the opportunity to delete unnecessary text files from the Prebuild ↵John Hurliman2009-09-309-1309/+0
| | | | | | | | | | | | | | | | | | | | folder (the license information is already in the appropriate place in the OpenSim distro)
* | | | | * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-308-41/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* | | | | Prevent null data being sent to the decoderMelanie2009-09-301-2/+5
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* | | | | Limit the number of packet data blocks to 50, as packets are already limitedMelanie2009-09-301-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | This is enough to prevent the fast back and forth of allocation and release the pool is meant to prevent, but not too much so we don't hog memory
* | | | | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-308-0/+36
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* | | | | Remove predecode-j2k and it's assoaciated logicMelanie2009-09-302-142/+0
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* | | | | Remove the settings for the J2KDecoder, since they are now obsolete (thank god!)Melanie2009-09-301-9/+0
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* | | | | Squelch the debug noise from diva's patchMelanie2009-09-301-1/+1
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* | | | | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-307-534/+166
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* | | | | Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie2009-09-303-69/+168
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
* | | | | Remove more tests that don't apply to this buildMelanie2009-09-302-114/+0
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* | | | | Remove the dll for the removed testsMelanie2009-09-301-29/+0
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* | | | | Remove some tests that no longer applyMelanie2009-09-304-413/+0
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* | | | | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-303-168/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* | | | | This releases the texture assets from LLImageManager cache, and re-requests ↵Diva Canto2009-09-302-12/+48
| |_|/ / |/| | | | | | | | | | | them later if the client asks for them again. Needs more testing in texture-rich sims.
* | | | Remove The legacy inventory and asset servers. Bump interface version to 6Melanie2009-09-1711-1704/+1
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* | | | While running a test case I had written to pursue problems withAlan M Webb2009-09-171-113/+152
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | llDie() not always completely working, I discovered I was getting a lot (60+ over 6000 iterations of the test case) null pointer exceptions in various physics related checks in SceneObjectPart. It was apparent that the (frequent) checks for PhysActor being non-null is an insufficient protection in a highly asynchronous environment. The null reference exceptions are one example of failure, but it could also happen that a sequence started with one instance of a PhysicsActor might finish with another? Anyway, I have implemented a safer mechanism that should stop the errors. I re-ran my test case with the fix in place, and completed nearly 1000 iterations without a single occurrence. SceneObjectPart is seriously in need of rejigging, if not for this reason, then for its ridiculous size. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* | | | Thank you, mcortez, for a patch to address showing users in group listMelanie2009-09-172-44/+100
| |_|/ |/| | | | | | | | | | | Removed patch 0005, which was unrelated and likely accidental, and further didn't apply.
* | | SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-169-140/+78
|/ / | | | | | | null checks on m_rootPart
* | Add the Null storage implementation for the RegionData service. StandalonesMelanie2009-09-162-0/+137
| | | | | | | | have no regions table, so this is needed