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* change the clock source on tokenBucketUbitUmarov2016-11-081-13/+11
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* change display and log of normal script errorsUbitUmarov2016-11-081-20/+47
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* add some configuration options missing in OpenSimDeafults.ini but present ↵UbitUmarov2016-11-081-1/+33
| | | | in OpenSim.ini.example
* partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵UbitUmarov2016-11-071-135/+141
| | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc
* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov2016-11-073-7/+39
| | | | now that TargetVelocity is avaiable
* add a few more lsl constants for attachmentsUbitUmarov2016-11-071-0/+15
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* oops bug fixUbitUmarov2016-11-061-19/+29
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* restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov2016-11-062-9/+22
| | | | find physical avatars.
* change llGetTime() source clockUbitUmarov2016-11-061-10/+9
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* avoid a null ref, few changes to udp updates sendUbitUmarov2016-11-053-48/+19
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* some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2016-11-053-3/+7
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* disable bad/broken throttle optionsUbitUmarov2016-11-051-3/+8
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* Regression, really ???UbitUmarov2016-11-051-0/+2
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* add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵UbitUmarov2016-11-052-2/+54
| | | | be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
* add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2016-11-052-12/+24
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* add a few lsl constants and move some aroundUbitUmarov2016-11-051-7/+20
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* It looks, that attachments show console command incorrectly returns Item ID. ↵Mandarinka Tasty2016-11-051-14/+9
| | | | | | | In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* by design HUD objects are privateUbitUmarov2016-11-041-12/+13
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* Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵Mandarinka Tasty2016-11-043-0/+32
| | | | | | | also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* on get asset with callback, do the callback even if asset not found. This is ↵UbitUmarov2016-11-031-34/+17
| | | | needed on same cases
* fix some coments, thanks Austin TateUbitUmarov2016-11-032-3/+3
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* XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov2016-11-033-14/+30
| | | | configurable option, since it is very slow operation
* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵UbitUmarov2016-11-021-1/+6
| | | | convex as before but just don't collide matching the type NONE viewers display in this case
* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-023-57/+43
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-251-6/+5
| | | | also on llStatus()
* mantis 8041: check target user password on save/load IARUbitUmarov2016-10-251-3/+0
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* Flip master to 0.9.1Diva Canto2016-10-241-2/+2
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* viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵UbitUmarov2016-10-244-281/+417
| | | | lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
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* fix a coment on OpenSim.ini.example ( mantis 8037)UbitUmarov2016-10-161-1/+1
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* Xengine option AppDomainLoading default option true is causing problems with ↵UbitUmarov2016-10-152-7/+10
| | | | several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users.
* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵UbitUmarov2016-10-151-1/+1
| | | | as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this)
* bug fix: We can't filter out any of the avatar controls relative to ↵UbitUmarov2016-10-151-4/+5
| | | | movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
* change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵UbitUmarov2016-10-112-9/+20
| | | | round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
* remove attachment to event OnPreAgentUpdate that is doing nothingUbitUmarov2016-10-051-5/+0
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-10-052-2/+12
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| * BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-032-2/+12
| | | | | | | | SetMomentum method.
* | dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-053-60/+79
|/ | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* minor cleanupUbitUmarov2016-10-021-4/+5
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* change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov2016-10-021-35/+30
| | | | SimpleAngularDistance
* fix comment telling the correct default physics engineUbitUmarov2016-10-011-1/+1
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* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-303-59/+58
| | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
* MySQLFSAssetData asset type is a int not a varcharUbitUmarov2016-09-271-2/+2
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* MySQLFSAssetData on store, if a asset already exists, assume its a valid ↵UbitUmarov2016-09-271-1/+7
| | | | store or regions will keep retry. The other DBs do replace the item, why doesn't FS do the same?
* save oar: simplify confusing successefull assets saving messageUbitUmarov2016-09-271-3/+8
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* exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov2016-09-271-2/+4
| | | | UUIDGather
* load oar; activate area cliping if bounding-origin option is given. as help saysUbitUmarov2016-09-271-2/+12
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* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
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* remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov2016-09-241-1/+2
| | | | child.AbsolutePosition