| Commit message (Collapse) | Author | Age | Files | Lines |
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sitting avatars rotations broken in previus commit, forcing send of updates.
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asking physics engines all the time. Some engines delays may make them give wrong answers.
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ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
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not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
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SitTarget. Something seems to be doing that before this gets called, but just in case...
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'cosmetics' and added some parts costs information.
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Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
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cases
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avatars case, so to optimize a bit 'warp' scripts.
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adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
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only used on one place each
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code in SOP.cs
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as before my fix to impulse/forces
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position change on others; don't assume m_host is in same grp that part (possible always is)...
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so that if a supported one is in the middle of then it still works.
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avatars. Stopped setting position twice in normal SetPrimParams
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This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
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logic.
This does require the server to be added before it is set as the main Instance
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command is executed without a level parameter
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the main instance.
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desired port.
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RegionApplicationBase.StartupSpecific() - a constructor can never return null.
Also adds some method doc to MainServer
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warn to be logged if we receive invalid xml for xmlrpc.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
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Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
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outside the batching part of ProcessEntityUpdates()
This stopped any batching happening and since this method is called periodically updates were sent very slowly
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else's hud, then don't still add it to the list of blocks for the update message.
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AttachmentsModule
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disappear for other avatars.
We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
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non-owner avatars if the hud was attached directly from within the region.
If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
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up the sound pipeline in the viewer.
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point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
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UploadObjectAssetModule, property always starts as false
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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duplicate code
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debug packet level
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return "Configuration Error", as already happens if there is no GridInfoURI
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