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* * Change simple asset cache test to manually pump the asset server rather ↵Justin Clarke Casey2009-04-142-16/+28
| | | | than relying on another thread
* Changing the CAP seed to be the string representation of a full UUID, ↵diva2009-04-141-1/+4
| | | | instead of a trunkated UUID.
* * Explicitly start the asset server thread so that unit tests can run single ↵Justin Clarke Casey2009-04-148-37/+36
| | | | rather than multi-threaded (which may be behind the occasional test freezes)
* * refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid ↵Justin Clarke Casey2009-04-143-51/+48
| | | | having Initialise() and Initialize() in the same class - very difficult to read.
* - adding Makefile.local to .gitignoreDr Scofield2009-04-141-0/+1
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* Formatting cleanup.Jeff Ames2009-04-149-19/+19
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* Add copyright headers.Jeff Ames2009-04-148-8/+224
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* Update svn properties.Jeff Ames2009-04-1418-960/+960
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* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-143-183/+535
| | | | | * Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-146-0/+20
| | | | | | avatar interests update.
* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-143-0/+37
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* This was needed for the prior commit.diva2009-04-141-0/+24
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* Making OGS1UserServices friendly to subclassing.diva2009-04-141-29/+45
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* Cleaning up old circuit upon client close.diva2009-04-141-0/+2
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* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-146-34/+150
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Set eol-style: native on J2KImage.csTeravus Ovares2009-04-131-2/+2
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* don't build the snapshot builds, if you want experimental, you need toSean Dague2009-04-131-14/+0
| | | | | know how to use a compiler.
* comment out ode tests for now, as I can't get these to run manually onSean Dague2009-04-131-1/+1
| | | | | the opensim box.
* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-133-37/+70
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz2009-04-131-31/+8
| | | | before ICommander times
* Fix ordering of operations: First initialize everything, then add regionsHomer Horwitz2009-04-131-0/+6
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* make the asserts spit out messages about their test namesSean Dague2009-04-135-378/+378
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* * Changed all privates to m_ schemelbsa712009-04-131-100/+100
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* * Some more experimental work on distributed assets. Nothing hotwired yet.lbsa712009-04-1312-153/+241
| | | | | | | | | * Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
* * Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares2009-04-131-2/+14
| | | | routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
* *Bypass J2kDecoder when asset is nullTeravus Ovares2009-04-131-0/+4
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* if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague2009-04-131-3/+10
| | | | | option at this point is going to give us a NullReferenceException
* scream out a bit warning if we failed to set default imageSean Dague2009-04-131-0/+2
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* catch for a null asset so we don't get an exception here, though thisSean Dague2009-04-131-1/+7
| | | | | probably just makes the decoder break somewhere else.
* put J2KImage into it's own file, please no doubling up on classes inSean Dague2009-04-132-316/+354
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* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-122-256/+197
| | | | | | | | in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
* Actually do what I promised in the previous commit :/Melanie Thielker2009-04-121-4/+14
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* Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker2009-04-121-14/+10
| | | | | | | they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
* Actually remove the script if it tries to remove itself.Melanie Thielker2009-04-124-5/+38
| | | | | | Fixes Mantis #2929
* Fix a regression where animations would only be sent if the avatar hasMelanie Thielker2009-04-123-5/+73
| | | | | | | attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-115-1/+42
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* * Minor MRM CleanupAdam Frisby2009-04-1114-614/+662
| | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
* Correct Opensim.ini.example to reflect the default settings for clouds.idb2009-04-112-51/+4
| | | | | | Fixes Mantis #3421 Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares2009-04-115-2/+93
| | | | now.
* * Add catch-all error handlers back to scene.Teravus Ovares2009-04-111-8/+8
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* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-115-26/+37
| | | | Interface. (blame prebuild)
* * Tweak prebuild #2Teravus Ovares2009-04-101-1/+1
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* * Fixes missing meshing reference.Teravus Ovares2009-04-101-6/+9
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* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
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* Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker2009-04-101-0/+143
| | | | | | to a central server via REST, for centralized XMLRPC routing.
* Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker2009-04-102-0/+6
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* Add an optional region module which will supply a script event,Melanie Thielker2009-04-102-0/+101
| | | | | | | xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
* Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2009-04-106-1/+76
| | | | | | | UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
* Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2009-04-102-0/+6
| | | | | | publication
* Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker2009-04-104-2/+29
| | | | | | | | | of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.