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* Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-1926-5565/+5647
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| * Merge branch 'master' into bigmergeMelanie2011-11-1926-5565/+5647
| |\ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| | * Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for ↵Justin Clark-Casey (justincc)2011-11-192-3/+2
| | | | | | | | | | | | | | | | | | | | | SendCreateChildAgent" message This is misleading since a simulator will call this method before successfully trying remote regions. Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
| | * minor: Make HelloNeighbour messages more informativeJustin Clark-Casey (justincc)2011-11-191-5/+10
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| | * Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵Justin Clark-Casey (justincc)2011-11-196-10/+13
| | | | | | | | | | | | | | | | | | | | | 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly
| | * Enable v2/v3 map tile url setting on robust as default in configJustin Clark-Casey (justincc)2011-11-192-2/+2
| | | | | | | | | | | | This is necessary to see map tiles on v2/v3 viewers and appears to work fine
| | * Remove mono compiler warnings. Fix problem with co-ordinate given in ↵Justin Clark-Casey (justincc)2011-11-193-9/+9
| | | | | | | | | | | | deregister region message
| | * Improve some grid region log messages to express regions at co-ordinate ↵Justin Clark-Casey (justincc)2011-11-195-13/+50
| | | | | | | | | | | | (e.g. 1000, 1000) rather than meter positions (256000, 256000)
| | * improve region deregistration log messageJustin Clark-Casey (justincc)2011-11-191-1/+4
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| | * Don't register a region twice on both official registration and maptile ↵Justin Clark-Casey (justincc)2011-11-194-8/+11
| | | | | | | | | | | | | | | | | | regeneration. Maptile storage appears orthogonal to region registration
| | * Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.justincc2011-11-183-5456/+5453
| | | | | | | | | | | | | | | | | | This will hopefully address mantis 5471, 5694 and 5718. This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree). Thanks Oren!
| | * Turn the [RegionReady] module on by default and login_disable = true while ↵Justin Clark-Casey (justincc)2011-11-181-18/+21
| | | | | | | | | | | | | | | | | | | | | | | | scripts are loading. From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading. This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening. If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
| | * Turn SellEnabled in the [EconomyModule] on by default.Justin Clark-Casey (justincc)2011-11-172-15/+16
| | | | | | | | | | | | This only provides enough functionality to allow operations for no money (e.g. sell for $0).
| | * Fix Windows build breakjustincc2011-11-171-0/+3
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| | * For TerrainModule.SaveToFile(), don't bother throwing the exception onwards ↵Justin Clark-Casey (justincc)2011-11-171-1/+0
| | | | | | | | | | | | | | | | | | after printing out the error, since this method is invoked by users. Still throwing the exception on the stream method since this invoked programatically
| | * Make "terrain save" more friendly by telling the user if we have saved and ↵Justin Clark-Casey (justincc)2011-11-171-18/+32
| | | | | | | | | | | | putting out a useful complaint message if we haven't for some reason
| | * If the entire simulator is shutting down then don't bother to unload the ↵Justin Clark-Casey (justincc)2011-11-172-17/+35
| | | | | | | | | | | | | | | | | | | | | scripts from the appdomain in XEngine. All the other actions (script state save, etc.) still occur. This makes shutdown where there are many scripts vastly quicker.
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-1730-592/+372
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| * | Merge branch 'master' into bigmergeMelanie2011-11-1730-592/+372
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
| | * Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ↵Justin Clark-Casey (justincc)2011-11-169-44/+40
| | | | | | | | | | | | | | | | | | | | | own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! Instead, just have both subclasses use the PhysicsActor.LocalID property. This restores collision functionality that fell away in 45c7789 yesterday
| | * Call public ForEach instead of using m_entities directly. No semantic ↵Dan Lake2011-11-161-2/+2
| | | | | | | | | | | | changes, just cleanup
| | * In AddNewClient, iterator over copy of entities rather than copying under ↵Dan Lake2011-11-151-2/+3
| | | | | | | | | | | | read lock
| | * Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)2011-11-161-12/+11
| | | | | | | | | | | | Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
| | * Fix the build breakJustin Clark-Casey (justincc)2011-11-161-1/+1
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| | * Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)2011-11-161-1/+1
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| | * Enable log message to tell us what type of url is being requested from a ↵Justin Clark-Casey (justincc)2011-11-151-3/+3
| | | | | | | | | | | | user's homeurl
| | * Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-152-4/+9
| | | | | | | | | | | | This is <thread-name> (<region-name>)
| | * fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-153-15/+23
| | | | | | | | | | | | This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
| | * Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)2011-11-151-29/+57
| | | | | | | | | | | | | | | | | | | | | | | | This might help with [USER AGENT CONNECTOR]: new connector to () [USER AGENT CONNECTOR]: Unable to contact remote server for GetServerURLs [USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null. Parameter name: uriString
| | * improve formatting of "show threads"Justin Clark-Casey (justincc)2011-11-151-1/+8
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| | * send a watchdog heartbeat for a poll worker thread when it's actually runJustin Clark-Casey (justincc)2011-11-151-0/+3
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| | * temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)2011-11-151-1/+24
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| | * distinguish between FriendsSimConnector and FriendsServiceConnector in logJustin Clark-Casey (justincc)2011-11-152-17/+17
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| | * Add number of milliseconds since last update to "show threads"Justin Clark-Casey (justincc)2011-11-152-4/+18
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| | * Dont' bother with a userAgentService != null check right after we've ↵Justin Clark-Casey (justincc)2011-11-151-11/+10
| | | | | | | | | | | | constructed it
| | * Add comments about trying to avoid synchronous work off the ↵Justin Clark-Casey (justincc)2011-11-153-5/+16
| | | | | | | | | | | | EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
| | * Instead of having scene add/remove collision events directly to the OdeScene ↵Justin Clark-Casey (justincc)2011-11-151-20/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | collision event dictionary, marshall them via a change dictionary first. This is to avoid a complicated tri-thread deadlock on region crossing for avatars with attachments, where 1) XEngine starting up scripts can lock XEngine.m_Scripts and then try to lock OdeScene._collisionEventPrim while starting up a script due to avatar border crossing 2) An existing collision event will lock OdeScene._collisionEventPrim and then try to lock SP.m_attachments while trying to send the collision event to attachments 3) The avatar still entering the region will lock SP.m_attachments and then try to lock m_Scripts to start more attachment scripts.
| | * use a more efficient dictionary in OdeScene._collisionEventPrim rather than ↵Justin Clark-Casey (justincc)2011-11-151-7/+4
| | | | | | | | | | | | a list
| | * Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2011-11-152-116/+3
| | | | | | | | | | | | As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
| | * Remove prebuild reference to now gone PumaCode.SvnDotNet.dllJustin Clark-Casey (justincc)2011-11-151-1/+0
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| | * Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)2011-11-153-275/+0
| | | | | | | | | | | | All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
| | * remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is ↵Justin Clark-Casey (justincc)2011-11-154-11/+6
| | | | | | | | | | | | not being used any more - it's now IEntityTransferModule and SimulationService instead
| | * Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> ↵Justin Clark-Casey (justincc)2011-11-152-15/+13
| | | | | | | | | | | | RecacheFriends() to reflect their intended function
| | * refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to ↵Justin Clark-Casey (justincc)2011-11-151-5/+5
| | | | | | | | | | | | better reflect its actual function
| | * For clients that are entering a simulator from initial login, stop executing ↵Justin Clark-Casey (justincc)2011-11-153-11/+34
| | | | | | | | | | | | | | | | | | | | | | | | FriendsModule.FetchFriendslist() asychronously. Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated. Changing this to synchronous may improve issues where a user does not see friends as online even though they are. I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
| | * refactor: Don't create a new UUID for passing uuids to client - UUIDs are ↵Justin Clark-Casey (justincc)2011-11-151-4/+6
| | | | | | | | | | | | structs are so not passed by reference (and they're immutable!)
| | * Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-144-17/+51
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* | | Force a sim exit when hearbeat isn't restarting successfullyMelanie2011-11-171-0/+4
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* | Merge branch 'master' into bigmergeMelanie2011-11-1410-436/+29
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneViewer.cs
| * Merge branch 'remove-scene-viewer'Dan Lake2011-11-147-427/+22
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