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| * | | SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
| * | | tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-292-4/+17
| * | | documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
| * | | refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
| * | | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-293-6/+36
| * | | fixing poorly-formatted xml doc string for Util.IsInsideBoxSignpostMarv2012-10-291-1/+1
| * | | refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
| * | | refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
| * | | shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
| * | | 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
| * | | shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-295-28/+47
| * | | moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-295-86/+119
| * | | fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| * | | Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| * | | Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
| * | | deduplicating code into a single LoopSound methodSignpostMarv2012-10-293-27/+23
| * | | removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
| * | | refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
| * | | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
| * | | adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-293-4/+4
| * | | transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-293-25/+50
| * | | transposing preload sound onto sound moduleSignpostMarv2012-10-294-32/+32
| * | | transposing stop sound into sound moduleSignpostMarv2012-10-293-37/+56
| * | | moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
| * | | documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
| * | | formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
| * | | formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| * | | SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| * | | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| * | | Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| * | | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
| * | | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
| * | | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-292-4/+6
| * | | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
| * | | Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
| * | | making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-292-3/+11
| * | | Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
| * | | Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
| * | | Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-293-3/+15
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * | | | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-292-1/+13
* | | | | Merge branch 'avination' into careminsterMelanie2012-10-282-10/+30
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| * | | | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
| * | | | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-10-191-6/+11
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| | * | | [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| * | | | Merge branch 'ubitwork' into avinationMelanie2012-10-192-24/+101
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| | * | | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| | * | | extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* | | | | Merge branch 'master' into careminsterMelanie2012-10-281-1/+4
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