| Commit message (Collapse) | Author | Age | Files | Lines |
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constructor like in assetlandmark)
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console.
Keeping default as true to retain current behaviour.
Also checked to prevent counters being added to so there wont be any integer overflows over time
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paths don't have proper abort
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dont send it
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gracefully.
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lightShare scripts
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Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing
of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity
sets a velocity target and the movement motor is used to accelerate the'
avatar to that velocity.
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which is not used
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