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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Add copyright header. Formatting cleanup.
Jeff Ames
2009-10-22
2
-1
/
+28
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A synchronous call to the messaging server was blocking the process of promot...
John Hurliman
2009-10-22
1
-1
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+7
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* Allow SmartThreadPool to be initialized without setting max stack size (lik...
John Hurliman
2009-10-22
4
-12
/
+27
*
Remove the "mel_t" from version string
Melanie
2009-10-22
1
-1
/
+1
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Merge branch 'melanie_test' into prioritization
Melanie
2009-10-22
6
-83
/
+102
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Make the LSL scripting delays take full effect. To tune, tweat the
Melanie
2009-10-22
1
-56
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+49
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Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2
Melanie
2009-10-22
3
-3
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+3
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Add MaxPoolThreads in startup to limit the size of the thread pool used
Melanie
2009-10-22
4
-34
/
+50
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Mark new version
Melanie
2009-10-22
1
-1
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+1
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* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...
John Hurliman
2009-10-21
9
-36
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+79
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/
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* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
2009-10-21
5
-61
/
+120
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* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
2009-10-21
4
-18
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+8
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Merged master into prioritization
John Hurliman
2009-10-21
8
-55
/
+267
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Fix llParticleSystem to accept LSL variables and LSL constants in place
Melanie
2009-10-21
1
-1
/
+1
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Patch by mcortez: Remove lock from scene presence updating in groups module
Melanie
2009-10-21
1
-9
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+7
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Fix web map retrieval for regions configured via .ini
Melanie
2009-10-21
1
-2
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+3
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Really make module port selection work. Implement port setting in
Melanie
2009-10-21
4
-7
/
+46
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Cleanup and comment the region module loader. Add support for configuring
Melanie
2009-10-20
1
-26
/
+173
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Add MainServer.GetHttpServer(port) method for using multiple listener
Melanie
2009-10-20
1
-0
/
+17
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Change "config save" to "config save <filename>", which is mandatory.
Melanie
2009-10-20
1
-2
/
+14
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Fix for index error in llList2String
Snowcrash
2009-10-20
1
-6
/
+6
*
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* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
2009-10-21
3
-38
/
+16
*
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* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
2009-10-21
3
-41
/
+63
*
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Testing out a hack to identify the source of the high cpu usage
John Hurliman
2009-10-21
1
-0
/
+3
*
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Removing the Sleep(0) call from the OutgoingPacketHandler
John Hurliman
2009-10-21
1
-6
/
+3
*
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* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
2009-10-21
3
-13
/
+49
*
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* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
2009-10-21
4
-208
/
+126
*
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Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...
John Hurliman
2009-10-21
1
-7
/
+7
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Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
2009-10-21
4
-50
/
+121
*
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
2009-10-20
5
-10
/
+235
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* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
2009-10-20
2
-94
/
+34
*
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* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
2009-10-20
2
-72
/
+69
*
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Added try/catches in the outgoing packet handler to match the one in the inco...
John Hurliman
2009-10-20
1
-45
/
+59
*
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Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars
John Hurliman
2009-10-20
1
-6
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+8
*
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Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
2009-10-20
6
-0
/
+926
*
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* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...
John Hurliman
2009-10-20
4
-12
/
+2
*
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* Removing cruft left over from the conversion to the new texture sending and...
John Hurliman
2009-10-20
12
-1275
/
+45
*
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* Optimized sending of terrain data
John Hurliman
2009-10-19
2
-155
/
+180
*
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* Removed OpenSim.Data.NHibernate
John Hurliman
2009-10-19
103
-7726
/
+13
*
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Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...
John Hurliman
2009-10-19
1
-0
/
+4
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Forgot {} on last commit.
Diva Canto
2009-10-19
1
-0
/
+2
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*
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More instrumentation in physics.
Diva Canto
2009-10-19
1
-0
/
+2
*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-19
16
-68
/
+86
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Minor formatting cleanup.
Jeff Ames
2009-10-19
1
-12
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+12
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*
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Formatting cleanup.
Jeff Ames
2009-10-19
13
-36
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+36
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*
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Add support for display of the script compilation errors in the script editor's
Melanie
2009-10-17
2
-20
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+38
*
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
12
-128
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+127
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Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into...
John Hurliman
2009-10-18
2
-1
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+14
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A bit of instrumentation to figure out what's going on with physics actors.
Diva Canto
2009-10-18
2
-1
/
+14
*
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* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
8
-802
/
+494
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