| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | |
| | |
| | |
| | |
| | | |
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be,
|
| |\ \
| | |/
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
|
| | |
| | |
| | |
| | |
| | | |
This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in!
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | |
| | | |
when an avatar sits on a prim, we get now his key & name ;-)
http://opensimulator.org/mantis/view.php?id=4476
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | | |
Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | |
| | | |
AvatarFactoryModule.Initialize()
This is never null
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | |
| | | |
OpenSim.ini.example
I this is generally useful rather than a 'default' setting
|
| |\ \
| | |/ |
|
| | | |
|
| |\ \
| | |/
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
allow attachments to be temporarily turned off.
This is for debugging purposes. Defaults to Attachments Enabled
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
any issues with float serialization with machines set to non en_US locales.
Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
|
| |\ \
| | |/
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
|
| | |
| | |
| | |
| | | |
are only sent to affected clients.
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | | |
This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
|
| |\ \
| | |/
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
to start up with no regions configured.
I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
in via hypergrid.
If a user account isn't available, this just passes on the name given by the agent instead.
I'm not sure this is particularly useful since I believe that agent names could be faked in this context - it might be no more useful than a viewer agent string.
In fact, there might even be an argument that passing on this name provides a false expectation of authenticity. However, I will apply for now.
Patch applied from http://opensimulator.org/mantis/view.php?id=5696
Thanks Michelle Argus.
|
| |\ \
| | |/ |
|
| | | |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | |
| | | |
this to OpenSim.ini.example since it's very useful if you're not updating OpenSim from source.
On reflection, "DeleteScriptsOnStartup" isn't a great name since it suggests real script deletion rather than compiled versions.
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
FlotsamCache.ini
|
| |\ \
| | |/
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| | | |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
For this change to show up you will need to clear viewer cache.
|
| |\ \
| | |/
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
|
| |\ \
| | |/ |
|
| | |\ |
|
| |\ \ \
| | |/ / |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
in neighbouring sims) with HG lure active
It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
|
| |\ \ \
| | | |/
| | |/| |
|
| | |\ \
| | | |/ |
|
| |\ \ \
| | |/ / |
|
| | | | |
|
| |\ \ \
| | | |/
| | |/| |
|