Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 5 | -8/+31 | |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | |||||
* | ubOde: but only do that if sphere is physical.. | UbitUmarov | 2017-07-03 | 1 | -1/+1 | |
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* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 3 | -2/+8 | |
| | | | | football | |||||
* | update ode.dll ( windows) | UbitUmarov | 2017-07-02 | 2 | -0/+0 | |
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* | oops i forgot the avatar knees bending on ramps... so go back.. | UbitUmarov | 2017-07-02 | 2 | -24/+33 | |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 5 | -39/+39 | |
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* | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 2 | -210/+18 | |
| | | | | of course still wrong LPS does not mean api function calls | |||||
* | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 2 | -66/+66 | |
| | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | |||||
* | update ode.dll (windoes only. need bins for others :( ) | UbitUmarov | 2017-06-30 | 2 | -0/+0 | |
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* | fix scripts xmlrpc threads names | UbitUmarov | 2017-06-29 | 1 | -1/+1 | |
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* | ScriptsHttpReq does not need a permanent thread | UbitUmarov | 2017-06-29 | 1 | -2/+2 | |
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* | bug fix | UbitUmarov | 2017-06-29 | 1 | -0/+23 | |
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* | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 4 | -1/+25 | |
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* | BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil | UbitUmarov | 2017-06-28 | 3 | -9/+9 | |
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* | remove osGetAgentIP() this was not a good idea to have :( | UbitUmarov | 2017-06-27 | 3 | -32/+2 | |
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* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -2/+2 | |
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* | dont list deleted ones, that still don't know they are gone | UbitUmarov | 2017-06-26 | 1 | -1/+2 | |
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* | add osGetNPCList() | UbitUmarov | 2017-06-26 | 4 | -0/+26 | |
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* | also on the actual source file | UbitUmarov | 2017-06-26 | 1 | -11/+13 | |
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* | take a few more out of level check | UbitUmarov | 2017-06-26 | 1 | -31/+30 | |
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* | update osslEnable.ini. functions that have no level check are still listed ↵ | UbitUmarov | 2017-06-26 | 1 | -2/+15 | |
| | | | | but commented, just to be more visible | |||||
* | add similar restrictions to osObjectTeleport :( | UbitUmarov | 2017-06-26 | 1 | -2/+41 | |
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* | let osTeleport* always work on script prim owner | UbitUmarov | 2017-06-26 | 1 | -17/+15 | |
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* | and add a missing bracket :) | UbitUmarov | 2017-06-26 | 1 | -1/+1 | |
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* | fix bad english | UbitUmarov | 2017-06-26 | 1 | -1/+1 | |
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* | put back restriction that on osTeleport the target must be on land owned by ↵ | UbitUmarov | 2017-06-26 | 1 | -15/+78 | |
| | | | | the script owner or this is a estate manager/owner, or target did gave script permission. | |||||
* | some shortcuts on local osTeleport, reduce its time penalty, do it with ↵ | UbitUmarov | 2017-06-26 | 2 | -67/+79 | |
| | | | | script thread | |||||
* | change Backup calls overlap control code | UbitUmarov | 2017-06-25 | 1 | -27/+46 | |
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* | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 4 | -13/+29 | |
| | | | | LSL_Float x, LSL_Float y) | |||||
* | add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵ | UbitUmarov | 2017-06-25 | 1 | -0/+7 | |
| | | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) | |||||
* | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 4 | -32/+81 | |
| | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | |||||
* | add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+29 | |
| | | | | and ''RotTransf x'' string only, no ossl helper api still | |||||
* | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 6 | -98/+72 | |
| | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | |||||
* | simplify vectorrender background draw | UbitUmarov | 2017-06-24 | 1 | -17/+9 | |
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* | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 2 | -2/+2 | |
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* | remove a DynamicTexture leak, make it actually return the new texture ID to ↵ | UbitUmarov | 2017-06-24 | 1 | -9/+16 | |
| | | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. | |||||
* | add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵ | UbitUmarov | 2017-06-24 | 3 | -1/+15 | |
| | | | | string data, string extraParams, int timer, int face) to easy only setting a prim face | |||||
* | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 5 | -0/+27 | |
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* | a few more changes to iar/oar assets save error/warning to show problems ↵ | UbitUmarov | 2017-06-24 | 3 | -24/+70 | |
| | | | | known to be asset errors | |||||
* | code actually has no ideia if a id is a asset or not and does try to handle ↵ | UbitUmarov | 2017-06-23 | 4 | -15/+15 | |
| | | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all | |||||
* | do the same on OAR saves | UbitUmarov | 2017-06-23 | 1 | -1/+16 | |
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* | coment out missing or damage assets messages in uuidgather that are not ↵ | UbitUmarov | 2017-06-23 | 2 | -12/+42 | |
| | | | | very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems | |||||
* | several changes to iar/oar assets error reports | UbitUmarov | 2017-06-23 | 5 | -26/+33 | |
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* | actually iar do it for iar | UbitUmarov | 2017-06-22 | 2 | -1/+4 | |
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* | show the count of broken assets we now have from gather on iar/oar pre save ↵ | UbitUmarov | 2017-06-22 | 1 | -0/+3 | |
| | | | | information | |||||
* | change uuidgather a bit more | UbitUmarov | 2017-06-22 | 1 | -16/+32 | |
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* | split some asset uuids gather i stages with dif possible errors, and dont ↵ | UbitUmarov | 2017-06-22 | 1 | -32/+45 | |
| | | | | let them be fatal | |||||
* | avoid some broken object assets present in osgrid inventories due to past ↵ | UbitUmarov | 2017-06-21 | 3 | -2/+15 | |
| | | | | problems, etc | |||||
* | do not try to store on oars temporary or in transit objects ( they may be ↵ | UbitUmarov | 2017-06-21 | 1 | -9/+8 | |
| | | | | deleted during the save) | |||||
* | make oar/iar assets writer be done by caller thread like the rest of the | UbitUmarov | 2017-06-21 | 3 | -176/+50 | |
| | | | | | | oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this |