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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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*
Guard setting the building flag
Melanie
2012-05-30
1
-0
/
+4
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Whitespace fix
Melanie
2012-05-30
1
-1
/
+1
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Prevent multiple requests to go physical from reaching the physics plugin
Melanie
2012-05-30
1
-0
/
+4
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Fix the log standing attach-from-world bug.
Melanie
2012-05-30
2
-42
/
+59
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fix physics not reporting collisions only with terrain
UbitUmarov
2012-05-29
1
-0
/
+1
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Add advanced collision processing into ScenePresence
Melanie
2012-05-29
1
-162
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+162
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Fix collision filtering
Melanie
2012-05-29
1
-10
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+10
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fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
2012-05-28
1
-2
/
+1
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a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
2012-05-28
1
-7
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+6
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let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
2012-05-28
1
-29
/
+25
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-28
2
-180
/
+103
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Place the return back into collision sounds.
Melanie
2012-05-28
1
-0
/
+4
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If a region is not found on a simulator, make the health query return
Melanie
2012-05-28
1
-4
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+13
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Merge branch 'ubitwork' into avination
Melanie
2012-05-28
4
-38
/
+110
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*
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Modify SceneManeger to use a DoubleDictionary and work without locks.
Melanie
2012-05-28
1
-176
/
+90
*
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disable collision sounds for now
UbitUmarov
2012-05-28
1
-2
/
+8
*
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revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
2012-05-28
1
-2
/
+0
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Let OOB information usable outside ubitode
UbitUmarov
2012-05-27
3
-29
/
+33
*
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also don't collide sculps or meshs if meshing is OFF
UbitUmarov
2012-05-21
1
-0
/
+2
*
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-05-21
2
-2
/
+2
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*
Merge branch 'ubitwork' into avination
Melanie
2012-05-21
7
-328
/
+562
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*
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Fix setting positions of attachments. The recent security fix regarding
Melanie
2012-05-19
1
-1
/
+1
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*
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Merge branch 'ubitwork' into avination
Melanie
2012-05-17
1
-28
/
+9
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*
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Temprorarily disable collision sounds until we have some sound bites
Melanie
2012-05-17
1
-1
/
+5
*
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try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2012-05-21
2
-9
/
+75
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missing update script events call
UbitUmarov
2012-05-20
1
-1
/
+12
*
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minor changes
UbitUmarov
2012-05-20
3
-32
/
+24
*
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fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
2012-05-19
1
-1
/
+1
*
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reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
2012-05-19
4
-126
/
+148
*
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a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2012-05-19
2
-53
/
+100
*
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temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
2012-05-19
1
-30
/
+98
*
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modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2012-05-19
2
-46
/
+89
*
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modulate collision sounds intensity with relative collision speed
UbitUmarov
2012-05-19
2
-81
/
+120
*
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fix character IsPhysical
UbitUmarov
2012-05-19
1
-1
/
+1
*
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add colliders relative velocity projected in collision direction to collision...
UbitUmarov
2012-05-19
3
-1
/
+13
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removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
2012-05-17
1
-28
/
+13
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*
udp transfer: make number packets estimation coerent with number actually sen...
UbitUmarov
2012-05-17
1
-2
/
+8
*
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2012-05-17
2
-23
/
+22
*
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2012-05-17
2
-2
/
+2
*
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2012-05-17
2
-62
/
+120
*
default colisionVolume is 0, use it only for user specified sound
UbitUmarov
2012-05-17
1
-3
/
+6
*
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2012-05-17
2
-1
/
+205
*
collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
2012-05-16
1
-1
/
+36
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Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
2012-05-16
3
-6
/
+23
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use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
2012-05-15
1
-2
/
+5
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sop colisions don't play sounds on volume detectors
UbitUmarov
2012-05-15
1
-1
/
+1
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sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
2012-05-15
1
-48
/
+118
*
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2012-05-15
2
-9
/
+43
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ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
2012-05-15
1
-2
/
+25
*
Port the mel/dahlia fix
Melanie
2012-05-15
2
-1
/
+11
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