| Commit message (Collapse) | Author | Age | Files | Lines |
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trash when takig copy.
This bug was recently aggravated through the perms changes required for the
export permission.
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they're not in the requested caps list.
The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
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to OpenSimTestCase.SetUp()
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folder purge by receiver.
This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
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item offered via instant message.
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emptied their trash would make the item invalid in the giver's inventory
This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
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parcel in the sim, keep them out entirely.
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NOT using a money module.
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interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally.
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This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
Sending the reply requires having the IClientAPI.
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compliant viewers
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crash on startup. Doesn't yet solve the new glibcxx dependencies.
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different physical mesh representations (simplified convex meshes)
and avatar mesh.
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
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of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
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currently in the region were not being found by the avatar picker window.
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d4fa2c69ed2895dcab76e0df1b26252246883c07
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any number of avatars other than 1 was in the region.
I don't know how well the rest of ConiergeModule works since I've practically never looked at this code.
Addresses http://opensimulator.org/mantis/view.php?id=6605
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check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
bin/OpenMetaverse.StructuredData.XML
bin/OpenMetaverse.XML
bin/OpenMetaverseTypes.XML
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