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* fix merge issuesUbitUmarov2017-07-201-30/+5
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* mergeUbitUmarov2017-07-2060-41826/+2459
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| * fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov2017-07-181-14/+17
| | | | | | | | position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
| * KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov2017-07-171-13/+25
| | | | | | | | Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
| * fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
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| * test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
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| * store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-165-11/+42
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| * ode does not like null refsUbitUmarov2017-07-161-1/+2
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| * don't start moving KFM things on region start that where stopped on last ↵UbitUmarov2017-07-161-2/+2
| | | | | | | | shutdown
| * trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
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| * make KFM use scheduled terse updates. This may increase some rubber band, ↵UbitUmarov2017-07-161-12/+14
| | | | | | | | but is needed, and should work better with recent changes on sop terseupdates control
| * OoopsssUbitUmarov2017-07-151-44/+47
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| * fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-152-279/+426
| | | | | | | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
| * add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-134-47/+104
| | | | | | | | separed land collsions dispatch from the others...
| * update libomv fixing EnUsCultureUbitUmarov2017-07-137-39672/+0
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| * typo fixUbitUmarov2017-07-131-1/+1
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| * replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov2017-07-135-58/+58
| | | | | | | | User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
| * fix wrong testUbitUmarov2017-07-131-1/+1
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| * add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
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| * rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-123-76/+59
| | | | | | | | group never individual prims/parts and so confusing
| * osSetParcelDetails: add more land update codeUbitUmarov2017-07-124-5/+31
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| * osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov2017-07-121-0/+15
| | | | | | | | this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
| * osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
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| * osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵UbitUmarov2017-07-123-19/+103
| | | | | | | | estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
| * remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
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| * do lsl object rez checks on script thread before wasting time possible ↵UbitUmarov2017-07-111-19/+21
| | | | | | | | creating a new poll thread
| * SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov2017-07-102-4/+47
| | | | | | | | ordered dequeue of the updates
| * a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
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| * on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-102-32/+116
| | | | | | | | just their norms
| * fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
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| * throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
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| * bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵UbitUmarov2017-07-071-1/+5
| | | | | | | | present
| * ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-075-8/+31
| | | | | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
| * ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
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| * ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-033-2/+8
| | | | | | | | football
| * update ode.dll ( windows)UbitUmarov2017-07-022-0/+0
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| * oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
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| * a few changes to ubOde avatar collisionsUbitUmarov2017-07-015-39/+39
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| * do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-302-210/+18
| | | | | | | | of course still wrong LPS does not mean api function calls
| * put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-302-66/+66
| | | | | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
| * update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-302-0/+0
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| * fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
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| * ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
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| * bug fixUbitUmarov2017-06-291-0/+23
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| * put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-284-1/+25
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| * BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-283-9/+9
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| * remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
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| * dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
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| * dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
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| * add osGetNPCList()UbitUmarov2017-06-264-0/+26
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