| Commit message (Collapse) | Author | Age | Files | Lines |
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needed libraries
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This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
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attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
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this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
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master
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loaded just fine
this fix also means that loaded scripts are properly/more promptly started
here, the fix is only done in the oar module. In master, the underlying problem was fixed instead but this is more invasive.
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Tweak to update appearance calls
Fix for deleting inventory items from a folder.
Thanks StrawberryFride!
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Small change for backport
Conflicts:
OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
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some older content
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than a NullReferenceException
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I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic
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it's empty
On Mono 2.6 (and probably before) this causes a non-obvious IOException
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If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
Backport from master
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If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
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do this in callers so that we know who is setting up these things
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OnRequest() on both mono and .net
replace Newtonsoft.Json.XML since the updated copy got accidentally reverted by another commit
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Actually using the one built against Net 2.0 (labelled Newtonsoft.Json.Net20.dll) since the 3.5 build is not compatible with Mono 2.4 (though it is with Mono 2.6)
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this prevents a huge cruft buildup
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modules can use it
backport from master
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dereference inside the exception catch
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ssh://justincc@opensimulator.org/var/git/opensim into 0.6.9-post-fixes
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Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object
Thanks crystalsgalicia!
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Connector
* Fix problem with RequestingAgentID not being sent correctly to server resulting in failed xmlrpc calls
* Improved debug output
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uploading on the UploadBakedTexture cap asynchronously.""
This turned out not to be the upload texture issue.
This reverts commit 8721841fc3944ce0cdf5ce76297e73f9ed269751.
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This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
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into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
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it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
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If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
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