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* don't do Animator.UpdateMovementAnimations() in scenepresence ↵UbitUmarov2012-04-131-2/+3
| | | | RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
* make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵UbitUmarov2012-04-092-10/+49
| | | | center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine.
* chODE and ubitODE always return prim mass (they where returning object mass ↵UbitUmarov2012-04-094-69/+315
| | | | on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
* llGetMass and llGetObjectMass (and push estimation) always use object mass ↵UbitUmarov2012-04-093-9/+30
| | | | as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
* sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set ↵UbitUmarov2012-04-091-263/+147
| | | | sop.PhysActor, so made it return void.
* Fix a LSL merge artefactMelanie2012-04-081-10/+2
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* Merge branch 'master' into careminsterMelanie2012-04-0727-373/+960
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-0610-128/+268
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| | * Rather than having a FromFolderID property on every single prim and only ↵Justin Clark-Casey (justincc)2012-04-074-10/+19
| | | | | | | | | | | | | | | | | | ever using the root prim one, store on SOG instead. This reduces pointless memory usage.
| | * Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)2012-04-078-34/+29
| | | | | | | | | | | | | | | | | | only ever using the root part entry. This eliminates some pointless memory use.
| | * refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
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| | * Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ↵Justin Clark-Casey (justincc)2012-04-061-0/+1
| | | | | | | | | | | | | | | | | | functions. This is the same as PRIM_POSITION
| | * refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()Justin Clark-Casey (justincc)2012-04-061-4/+4
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| | * Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵Justin Clark-Casey (justincc)2012-04-062-13/+24
| | | | | | | | | | | | | | | | | | | | | | | | or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-062-0/+82
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| | | * Addition of missing constants for llGetObjectDetails including for Mantis 5502Talun2012-04-062-0/+82
| | | | | | | | | | | | | | | | Signed-off-by: nebadon <michael@osgrid.org>
| | * | For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)2012-04-062-3/+40
| | |/ | | | | | | | | | | | | As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet).
| | * Make llGetMass() return total mass of object when called on root prim.Justin Clark-Casey (justincc)2012-04-061-1/+4
| | | | | | | | | | | | | | | As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-0626-205/+684
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| | * | remove possible PhysActor unexpectedly null race conditions when changing ↵Justin Clark-Casey (justincc)2012-04-032-63/+74
| | | | | | | | | | | | | | | | | | | | | | | | prim collision status factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
| * | | Moved the inventory manipulation from HGEntityTransferModule to ↵Diva Canto2012-04-064-150/+208
| | |/ | |/| | | | | | | HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
| * | Deleted the unused and commented code from 2 commits ago.Diva Canto2012-04-062-835/+1
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-062-3/+49
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| | * | Added missing refresh of group membership client side cache to the groups ↵Snoopy Pfeffer2012-04-051-1/+2
| | | | | | | | | | | | | | | | module. Before memberships of non active groups often were not stored in the cache (n_groupPowers).
| | * | Revert last commitSnoopy Pfeffer2012-04-051-22/+25
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| | * | Group based access restrictions to parcels require group membership, but not ↵Snoopy Pfeffer2012-04-051-25/+22
| | | | | | | | | | | | | | | | that this group is active for that user.
| | * | Little bug fix in HasGroupAccess, to properly store the case "true" in the ↵Snoopy Pfeffer2012-04-051-5/+2
| | | | | | | | | | | | | | | | cache.
| * | | If an AddItem fails, try adding it to the right folder type.Diva Canto2012-04-061-20/+63
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| * | | WARNING: LOTS OF COMMENTED AND UNUSED CODE IN THIS COMMIT. This is on ↵Diva Canto2012-04-062-57/+1007
| | | | | | | | | | | | | | | | purpose; it's an historical record of what works and what doesn't wrt manipulating inventory at the viewer. I'll remove the unused code in a subsequent commit, but wanted to place it in history. The uncommented code works.
| * | | A few minor tweaks here and there in XInventoryService.Diva Canto2012-04-061-14/+48
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| * | | Finish the implementation of GetUserInventory, even though it's still not used.Diva Canto2012-04-066-33/+201
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| * | | Packing of folder in SendBulkUpdateInventory always set the folder type to ↵Diva Canto2012-04-061-1/+2
| | | | | | | | | | | | | | | | -1. Not sure if there's a reason for it, but I'm changing it to the given folder type.
| * | | Guard against null inventory contents.Diva Canto2012-04-061-2/+2
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| * | | Thank you, BaseHttpServer, for telling me where things go wrong.Diva Canto2012-04-061-2/+2
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* | | | Merge branch 'ubitwork'Melanie2012-04-046-145/+462
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| * | | | minor changes.. a few physicsactor -> pa and a use a constant with |'ed ↵UbitUmarov2012-04-041-35/+31
| | | | | | | | | | | | | | | | | | | | bit fields in place of 6 individual checks ||'ed
| * | | | remove more merge artefactsUbitUmarov2012-04-041-10/+3
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| * | | | reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This ↵UbitUmarov2012-04-042-3/+3
| | | | | | | | | | | | | | | | | | | | functions naming is misleading, Here Apply means to apply a instante impulse that may add to previus unprocessed ones and not setting a permanente torque (that is done by llSetTorque).
| * | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-04-0418-124/+261
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| * \ \ \ \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-04-0149-340/+1604
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| * | | | | | reduced instability in vertical atractor with eficiency of 1 and bankingUbitUmarov2012-03-311-9/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | this will need a nicer solution sometime...
| * | | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-2828-123/+730
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| * \ \ \ \ \ \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-2720-61/+128
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| * \ \ \ \ \ \ \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-271-13/+49
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| * \ \ \ \ \ \ \ \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-2629-295/+794
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| * | | | | | | | | | UbitOde let caller try to build meshs like done in chode. Changing this was ↵UbitUmarov2012-03-242-3885/+3959
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | a bad move i made. Variable colisions softness.
| * | | | | | | | | | Avatars have no bounceUbitUmarov2012-03-243-3705/+3955
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| * | | | | | | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-2342-269/+883
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| * \ \ \ \ \ \ \ \ \ \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-221-1/+1
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/PriorityQueue.cs
| * | | | | | | | | | | | reverted priorityQueue changesUbitUmarov2012-03-211-8/+3
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