| Commit message (Collapse) | Author | Age | Files | Lines |
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that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
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Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
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Thanks SignpostMarv!
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UUID argument
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attachment point
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This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d.
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This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49.
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This reverts commit fb211c64fd9d335f4879549023870b1e28416f74.
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Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.
This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d.
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This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49.
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This reverts commit fb211c64fd9d335f4879549023870b1e28416f74.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
There is a problem with just replacing the shape so this workaround
will do for the moment but it will need to be resolved for
mesh and hull switching.
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Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
is per physics engine.
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Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
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BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
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move nearly all of the logic into the C# code.
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Also remove the license files
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Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
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GetLinkParts than mantis 6236
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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even test compiled.
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