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* .net4.5, take2; vs2010 does not do it, try to make mono5.x msbuild more happyUbitUmarov2017-08-313-95/+94
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* test: .net framework4.5UbitUmarov2017-08-311-2/+27
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* CSharp targets name still wrongUbitUmarov2017-08-312-1/+1
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* fix a whitecode bug, add missing filesUbitUmarov2017-08-317-1/+429
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* fix a prebuild VS targets assembly nameUbitUmarov2017-08-313-1/+131
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* make option Prefer32bit default to false. Thanks Freaky TechUbitUmarov2017-08-303-2/+7
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* update Prebuild with WhiteCore versionUbitUmarov2017-08-3054-8761/+8863
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* Merge branch 'master' into httptestsUbitUmarov2017-08-291-10/+14
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| * fix cache.cs (used on parcels info)UbitUmarov2017-08-291-10/+14
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* | update httpserverUbitUmarov2017-08-282-0/+0
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* | fix some nunit testsUbitUmarov2017-08-282-4/+9
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* | Merge branch 'master' into httptestsUbitUmarov2017-08-252-50/+53
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| * in some cases ll TPVs can only see avatar rotations around Z or camera ↵UbitUmarov2017-08-251-0/+13
| | | | | | | | misbehaves
| * change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
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* | Merge branch 'master' into httptestsUbitUmarov2017-08-245-9/+33
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| * frozen avatars should not do local teleports. Possible none should not be ↵UbitUmarov2017-08-241-3/+13
| | | | | | | | allowed, but that may be abusive
| * change a few more parcel eject code pathsUbitUmarov2017-08-243-3/+3
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| * add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | | | | | (un)freeze no t(un)eject
| * (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov2017-08-241-3/+3
| | | | | | | | not check landing point (telehubs) on eject.
* | Merge branch 'master' into httptestsUbitUmarov2017-08-221-0/+3
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| * mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
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* | update ODE bins for windows to 0.13.3 ( old ode will now also have ↵UbitUmarov2017-08-212-0/+0
| | | | | | | | stati/dynamic friction, cant avoid it
* | ubOde move static/dynamic friction to unmanaged code. Note this now ↵UbitUmarov2017-08-211-13/+14
| | | | | | | | requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
* | Merge branch 'master' into httptestsUbitUmarov2017-08-194-58/+74
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| * change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-192-58/+74
| | | | | | | | llSetTargetOmega where skiped
| * BulletSim: Update macOS version of BulletSim with the actual BulletRobert Adams2017-08-182-0/+0
| | | | | | | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird.
* | Merge branch 'master' into httptestsUbitUmarov2017-08-187-1/+1
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| * Replaced libomv dlls with newly compiled ones to solve crashes with ↵Diva Canto2017-08-174-0/+0
| | | | | | | | | | | | pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11
| * Make VERSION_FLAVOUR public too, per request. I question the practice of ↵Diva Canto2017-08-171-1/+1
| | | | | | | | insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
| * BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵Robert Adams2017-08-172-0/+0
| | | | | | | | | | | | fixes. Thanks Gavin Hird.
* | temporary change pcampbot bots lastname convention, to test at osgridUbitUmarov2017-08-171-2/+2
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* | Merge branch 'master' into httptestsUbitUmarov2017-08-171-14/+9
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| * fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov2017-08-161-14/+9
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* | Merge branch 'master' into httptestsUbitUmarov2017-08-1636-503/+781
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| * Merge branch 'master' into BulletSim2017Robert Adams2017-08-153-12/+20
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| | * update libode for MAC, thanks again Gavin HirdUbitUmarov2017-08-152-0/+0
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| | * Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
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| * | BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
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| * | BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
| | | | | | | | | | | | | | | | | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
| * | Merge branch 'master' into BulletSim2017Robert Adams2017-08-145-170/+214
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| | * Revert "Let's try giving Common a default constructor instead of the workaround"Diva Canto2017-08-143-4/+13
| | | | | | | | | | | | This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c.
| | * Let's try giving Common a default constructor instead of the workaroundDiva Canto2017-08-143-13/+4
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| | * This is the correct work around. Jenkins is confuzzled.Diva Canto2017-08-142-4/+4
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| | * Strengthen the tests for the possibility that SetUpFixture does not run in ↵Diva Canto2017-08-143-5/+14
| | | | | | | | | | | | the beginning.
| | * Comment to trigger jenkinsDiva Canto2017-08-141-0/+1
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| | * Comment that test dll for now. It's making jenkins fail.Diva Canto2017-08-141-3/+7
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| | * Forgot to add this too (nant auto tests)Diva Canto2017-08-141-0/+5
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| | * Listed new testable dll in THIS fileDiva Canto2017-08-141-1/+7
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| | * Another comment for testing jenkinsDiva Canto2017-08-141-0/+1
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| | * Added comment just to trigger jenkinsDiva Canto2017-08-141-0/+1
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