| Commit message (Collapse) | Author | Age | Files | Lines |
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MaterialsDemoModule from UuidGatherer
This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
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This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
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see if Diva's recent HG updates (post 6c7e33f) fix this issue.
This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
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other prims to be set to very far off positions on reattach.
Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
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structs
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
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affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
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vehicle tuning diffrence between Opensim and Second life.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
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Also round this and ProcessMemory to three decimal places in common with other memory stats.
I believe leaving out such minor info makes stats easier to read
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e.g. "show stats httpserver.9000 server.network"
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rate" since this is more generally meaningful
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accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
Due to another check this had no practical effect
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separating category and container with a period.
e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
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server.network.HTTPRequestsMade in "show stats all"
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This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252
Also trailing spaces removed from some lines.
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httpserver.<port>.IncomingHTTPRequestsProcessed stat
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additional stat with sampling would produce wrong results
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messages should be transient without an OK button
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"show stats server"
Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
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threadpool to the ServerBase rather than being in Util
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command if threadpool type was QueueUserWorkItem (Unsafe worked as expected)
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This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
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simulator console
This means the "show stats" command is now active on the robust console.
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
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start running when pulled from data storage.
Conflicts:
OpenSim/Data/SQLite/SQLiteSimulationData.cs
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
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UserProfileModule since in the presence of writes these are not thread-safe operations.
Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
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classifiedInterest to m_classifiedCache and m_classifiedInterest
This is the coding standard name style for private fields.
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