| Commit message (Collapse) | Author | Age | Files | Lines |
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VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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Clean up some parameter code in Statistics.Binary.
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de-duplicating XAssetService.
This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use.
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by DAExampleModule when instantiating a dynamc object.
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necessary to get attributes to save (though this probably happens anyway due to the prim move)
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GetLinkEntity() method
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simulator logs, for debug purposes
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is not in the scene.
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osNpcGetRot()
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misidentified for moving prims.
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having to continually take intermediate Vector3s to avoid race conditions
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input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
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could be returned for a rotating camera
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could be returned for a moving camera
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be misidentified for a moving prim
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PRIM_SIZE and PRIM_ROT_LOCAL
This function is used by all the various ll*Params() and os*Params() functions
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whilst the function was called.
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
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could be returned for moving prims
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llAddToLandPassList(), llSetParcelMusicURL() and llGetParcelMusicURL() for moving prims
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one.
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llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars.
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co-ordinates could be given for a fast moving prim
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returned (accidentally stated that commit 1774c631 was this fix).
Commit 1774c631 was actually a fix for a similar minor race condition in llGetAccel()
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changing angular velocity could return inconsistent results
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be returned if the prim was rotating during the call
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LSL_Api.GetPartRot()
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the world rotation if the avatar to which they are attached is sitting
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This addresses http://opensimulator.org/mantis/view.php?id=6567
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
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conditions with a serialization thread.
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this is being done lazily
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This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
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connection when It's done sending. Be on the lookout for an old linux/mono bug where the client doesn't get the last bit of the stream before it is disconnected!. Code on opensim-libs. All tests pass.. HttpServer's internal tests pass.. but just a bad feeling. More people should test :)
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Conflicts:
OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
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future debugging of VectorRenderModule
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failing because they have no linemap.
Adapted fix from http://opensimulator.org/mantis/view.php?id=6571
Thanks Nickel Briand
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